Halo 2: Project .:AI:.-ZONES- (In progress)
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milyardo. the mod on zanzibar you did is pretty nice. good mod as i may speak. unfortunate they are kind of retarded, but at least their aiming is good..
you might wanna fix the humongous lag when you first start up the game, its really annoying..
but its fun playing with other people.
i had this one guy who claimed he had working AI 3 months ago, and he said he did with dothalo. ROFL i couldnt stop laughing.
you might wanna fix the humongous lag when you first start up the game, its really annoying..
but its fun playing with other people.
i had this one guy who claimed he had working AI 3 months ago, and he said he did with dothalo. ROFL i couldnt stop laughing.
- MilyardoX2
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lol, nice, but I left it open so u can fix the lag in the begining ur self just disable a few squads(maybe only one). if you don't like the lag then u can edit your version for your self. personally i like it(it is like slow-mo lag, not that super glitchy lag.) also stuff like that will probly happen when you have that many people/squads.
In my next map(maybe coming out later today, I'll also be beta testing look for me [Dice836] on kai) I'm going for more people and less or NO lag.
Thanks, you had a good mod too at the conduit
In my next map(maybe coming out later today, I'll also be beta testing look for me [Dice836] on kai) I'm going for more people and less or NO lag.
Thanks, you had a good mod too at the conduit
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I know People keep posting the teams but heres all of them 
Chnage your AI team part in your scnr plugin to this:

Chnage your AI team part in your scnr plugin to this:
Code: Select all
<enum16 name="Team" offset="36" visible="True">
<option name="Bipeds Team" value="0" />
<option name="Player (MP team = Blue)" value="1" />
<option name="Human (MP team = Yellow)" value="2" />
<option name="Covenant (MP team = Green)" value="3" />
<option name="Flood (MP team = Purple)" value="4" />
<option name="Sentinel (MP team = Orange)" value="5" />
<option name="Heretic (MP team = Brown)" value="6" />
<option name="New Covenant (MP team = Pink)" value="7" />
</enum16>
- Trulife8342
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- Aumaan Anubis
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LIES! lol, theres a button combo in the yelo trainer, but if i remember correctly, when you re-enable the AI that was there when you disabled it will still not have AI, they will only have AI when they respawn. AI spawned after it is enabled again will have AI.Aumaan Anubis wrote:you can't disable then enable AI during gameplay.
EDIT:enlightened beat me to it

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- Aumaan Anubis
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- Aumaan Anubis
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They will respawn when all the actors from that squad are dead, but you can change it by swapping the number it says after "(ai_living_count 0000)" with the number you want, and it this case it says 0, see?
So if i had six actors spawn at the start, and i wanted it to spawn all of them again when there were only three left, i'd change the number to 3.
Also you'd have to set the script to continuous otherwise they'd only respawn once.
plese note this is all guesswork, but im pretty sure im right, can anyone confirm it for me?
Code: Select all
(script startup respawner
(sleep_until (<= (ai_living_count 0000) 0))
(ai_place 0000)
)
Also you'd have to set the script to continuous otherwise they'd only respawn once.
plese note this is all guesswork, but im pretty sure im right, can anyone confirm it for me?
- Aumaan Anubis
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- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
- Location: Aumaan
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