Hex Values

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SC2





Posts: 58
Joined: Fri Nov 21, 2003 3:45 pm
Location: Overstating The Ovious

Hex Values

Post by SC2 »

These are only for BloodGulch! These also were found by http://forums.xbox-scene.com/index.php? ... &MID=29540 < Shadow Cat (or made by im not sure)(have to be a member to view)
and found at Xbox-Scene.com forums

Otherwise can be found here http://media.7708.net/hack/dozi/BG.txt, but I thought it would be more convienient here. You probably all know this, but it could help people like me.

===============================================
NOTE: THESE VALUES ARE ONLY GOOD FOR BLOOD GULTCH!!!

NOTE AGAIN: ALL VALUES ARE IN HEXADECIMAL!

Address in parenthesis is the actual offset for that particular item/unit. The three byte value is what you would put in to create that item/unit.

Example: If you want to spawn Warthogs in the place of Ghosts, go to hex offset 2431EF8 and replace the existing byte values with 68 ED 89 .

===================================
VEHICLES:

Ghost - A0 FF 8E
(2341EF8)

Warthog - 68 ED 89
(2340298)

Scorpion - A8 19 8D
(23412F8)

===================================
WEAPONS:

Plasma pistol - A0 92 9C
(2345658)

FlameThrower - 3C C2 A3
(2346B58)

Gravity Rifle - 64 92 A5
(23471D8)

Needler - 18 A9 A5
(23472B8)

Ball - 30 EE A7
(2347C98)

Assault Rifle - D0 D8 80
(233D3D8)

Pistol - 14 64 85
(233F1B8)

Warthog Gun - 80 33 8B
(2340878)

Scorpion Cannon - 6C 0E 8E
(2341618)

Ghost Gun - B4 88 8F
(23421D8)

Shotgun - 14 C6 90
(23428F8)

Plasma Rifle - 18 69 93
(23433D8)

Rocket Launcher - BC 3C 96
(2343FB8)

Sniper Rifle - 88 06 99
(23448B8)

Flag - 10 A1 A8
(2347E58)

===================================
MISC:

Cyborg - 58 75 A9
(2348798)

Cyborg_MP - 7C 91 72
(233C8F8)

Projectile:Rocket - D4 83 98
(2344438)

Projectile:AR - 94 44 83
(233DBF8)

Projectile:Hog - 60 42 8B
(23408D8)

Projectile:Ghost Bolt - EC 95 8F
(2342238)

Projectile:Scorp-Bullet - F4 BC 8E
(2341DF8)

Projectile:Scorp-shell - 78 1E 8E
(2341678)

Projectile:Plasma Grenade - 34 C8 A0
(23464F8)

Projectile:Sniper Shot - E8 1D 9B
(2344E58)

Projectile:Frag Grenade - 70 92 A0
(2346358)

Projectile:Shotgun - AC 21 92
(2342E58)

Projectile:Pistol - 10 D8 87
(233F6B8)

Projectile:Flamethrower - 24 69 A5
(2347078)

Particle:AR shell - F4 3A 85
(233EFF8)

Equipment:Active Camo - 4C C6 95
(2343A18)

Equipment:Overshield - E8 E2 95
(2343B98)

Equipment:Health Pack - F8 FA 95
(2343C78)

Equipment:Frag - 6C 0E 96
(2343D78)

Equipment:Plasma - A8 51 9C
(2345398)

Equipment:Double Speed - 84 19 A9
(2348138)

Equipment:Full-Spectrum Vision - A0 29 A9
(23481B8)
===================================
-Dozi
Allister




Golden Age Revivalist

Posts: 247
Joined: Sat Oct 18, 2003 9:04 am

Post by Allister »

Well... Thanks I guess... but everyone knows where they are... There is even a better one of those at the same site but download the full class one's from BOLL.
I don't understand your idea of humor... But it sickens me <_<
SC2





Posts: 58
Joined: Fri Nov 21, 2003 3:45 pm
Location: Overstating The Ovious

Post by SC2 »

Well im trying :cry:

Where do i get it?

And heres more of those hexes, but singleplayer and only for Halo

Guess they aren't really needed but I might as well put them up :roll:

===============================================
NOTE: THESE VALUES ARE ONLY GOOD FOR THE LEVEL HALO!!!

NOTE AGAIN: ALL VALUES ARE IN HEXADECIMAL!

NOTE ONE MORE TIME: IF AN ITEM ONLY HAS 3 BYTES, ASSUME THE 4TH BYTE IS 80 !!!

Address in parenthesis is the actual offset for that particular item/unit. The three byte value is what you would put in to create that item/unit.

Example: If you want to spawn a Warthog whenever a Horseshoe of Death is fired (gives a feeling of bombardment), go to hex offset BC9A678 and replace the existing byte values with 44 00 D8 .

===================================
VEHICLES:

Warthog - 44 00 D8
(BC979D8)

Banshee - B4 2C DB
(BC98A38)

Pelican - 40 48 DE
(BC99E18)

Lifepod - 9C B4 E1
(BC9ABD8)

Lifepod Entry - 30 BE E0
(BC9A9D8)

Horseshoe of Death (Covie Dropship) - 60 76 DF
(BC9A3F8)

===================================
CHARACTERS:

Cyborg (MC) - E4 0D 21 81
(BCA43D8)

Marine - 08 25 EF
(BC9DAB8)

Marine Sniper - 88 38 18 81
(BCA2118)

Marine Wounded - D8 37 D7
(BC97998)

Crewman - FC B3 EF
(BC9DCD8)

Elite - E0 ED F9
(BC9F418)

Grunt - 98 B8 F0
(BC9E318)

Horseshoe of Death Gun - C8 84 E0
(BC9A918)

Jackal - C4 8E 0B 81
(BCA0A98)

Pilot - 00 77 86
(BC97878)

===================================
PROJECTILES:

Projectile:AR - 8C E6 86
(BC8E718)

Projectile:Hog - 60 54 D9
(BC97FF8)

Projectile:Banshee-Fuel Rod - 7C B4 DD
(BC998D8)

Projectile:Banshee-Bolt - CC 82 DC
(BC991B8)

Projectile:Plasma Grenade - B8 14 1E 81
(BCA3D98)

Projectile:Frag Grenade - DC 98 1D 81
(BCA3918)

Projectile:Sniper Rifle - 28 95 E5
(BC9B718)

Projectile:Pistol - A8 1F E9
(BC9BFD8)

Projectile:Plasma Pistol Bolt - CC A2 ED
(BC9D218)

Projectile:Plasma Rifle - 50 85 0A 81
(BCA03B8)

Projectile:Plasma Rifle Charged - E8 40 EE
(BC9D518)

Projectile:Needler - A8 88 17 81
(BCA1B58)

Projectile:Horeshoe of Death - 98 37 E0
(BC9A678)

===================================
WEAPONS:

Assault Rifle (AR) - D8 5D C5
(BC96618)

Pistol - A4 C8 E6
(BC9BC58)

Plasma pistol - 60 89 EB
(BC9CD78)

Plasma rifle - 00 91 08 81
(BCA0038)

Needler - 50 DC 15 81
(BCA1678)

Banshee Gun - 10 73 DC
(BC99158)

Warthog Gun - 80 45 D9
(BC97F98)

Shade Turret Gun - 00 29 E0
(BC9A618)

Horseshoe Gun - 54 B2 E0
(BC9A998)

Sniper Rifle - 38 77 E3
(BC9B0D8)
===================================
-Dozi
SC2





Posts: 58
Joined: Fri Nov 21, 2003 3:45 pm
Location: Overstating The Ovious

Post by SC2 »

Well heres one for..... itll say it at the top

===============================================
NOTE: THESE VALUES ARE ONLY GOOD FOR SILENT CARTOGRAPHER!!!

NOTE AGAIN: ALL VALUES ARE IN HEXADECIMAL!

NOTE ONE MORE TIME: IF AN ITEM ONLY HAS 3 BYTES, ASSUME THE 4TH BYTE IS 80 !!!

Address in parenthesis is the actual offset for that particular item/unit. The three byte value is what you would put in to create that item/unit.

Example: If you want to spawn Warthogs whenever an Assault Rifle is fired (not recommended), go to hex offset C77D938 and replace the existing byte values with C0 7E E6 .

===================================
VEHICLES:

Ghost - 4C 9A EF
(C78A918)

Warthog - C0 7E E6
(C787F98)

Banshee - 24 AA E9
(C788FD8)

Pelican - 58 2F ED
(C789EB8)

Lifepod - A0 B6 EB
(C789C58)

Horseshoe of Death (Covie Dropship) - B4 4E EE
(C78A338)

Falling Box - 4C 93 EF
(C78A8D8)
===================================
CHARACTERS:

Cyborg (MC) - 70 9E A0
(C77C9D8)

Marine - E4 B5 B7
(C77FF38)

Elite - 14 BE D3
(C7861D8)

Grunt - 20 AE FA
(C78D8F8)

Hunter - 48 00 04 81
(C78EAF8)

Jackal - A4 59 0D 81
(C78F698)

Engineer - 44 73 1A 81
(C790D58)

===================================
PROJECTILES:

Projectile:Rocket - D8 94 F3
(C78B838)

Projectile:AR - C4 1E B1
(C77D938)

Projectile:Hog - DC D2 E7
(C7885B8)

Projectile:Ghost Bolt - 34 89 F0
(C78AC78)

Projectile:Banshee-Fuel Rod - E4 27 EB
(C7897B8)

Projectile:Banshee-Bolt - 44 FC EA
(C7896D8)

Projectile:Plasma Grenade - 04 E8 23 81
(C7926F8)

Projectile:Frag Grenade - 2C 7D 23 81
(C792338)

Projectile:Pistol - 8C A0 B5
(C77F358)

Projectile:Plasma Pistol Bolt - 72 42 F9
(C78D198)

Projectile:Plasma Rifle - AC 6E E4
(C7872B8)

Projectile:Plasma Rifle Charged - DC D5 F9
(C78D438)

Projectile:Fuel Rod Gun - 58 8E 0C 81
(C78F158)

Projectile:Needler - A4 D1 19 81
(C790818)

Projectile:Horeshoe of Death - 10 0F EF
(C78A598)

===================================
WEAPONS:

Rocket Launcher - B0 6D F1
(C78B518)

Assault Rifle (AR) - 58 DA AE
(C77D3B8)

Pistol - 90 2C B3
(C77EE58)

Plasma pistol - E4 36 F7
(C78CD98)

Plasma rifle - BC 61 E2
(C786DF8)

Fuel Rod Gun - A0 85 0C 81
(C78F138)

Needler - 28 26 18 81
(C790358)

Energy Sword - C8 64 1E 81
(C790FD8)

Banshee Gun - 88 EC EA
(C789678)

Warthog Gun - FC C3 E7
(C788558)

Shade Turret Gun - 78 00 EF
(C78A538)

Horseshoe Gun - 70 87 EF
(C78A898)

Ghost Gun - FC 7B F0
(C78AC18)

===================================
-Dozi
Allister




Golden Age Revivalist

Posts: 247
Joined: Sat Oct 18, 2003 9:04 am

Post by Allister »

Well Good for you! We don't really need those... everyone has a HUGE List of otehr better one's... there at the same site your at... but don't go to Dozi, go to BOLL. then go to lists, NTCS full class er something like that.... then download it, then you have a HUGE list of 'em. Oh and thanks for tellin' me where to put my font in Xbox-Scene too...
I don't understand your idea of humor... But it sickens me <_<
SC2





Posts: 58
Joined: Fri Nov 21, 2003 3:45 pm
Location: Overstating The Ovious

Post by SC2 »

np im just glad I could help you for once
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