Halo 2: Project .:AI:.-ZONES- (In progress)

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VSG19902




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Post by VSG19902 »

Code: Select all

(script startup respawner
 (sleep_until (<= (ai_living_count 0000) 0))
 (ai_place 0000)
)
Sadly it only works once. But if you change it to continuous it wont stop so idk. :D
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Thrasher Alpha





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Post by Thrasher Alpha »

nice ai
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MilyardoX2




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Post by MilyardoX2 »

VSG19902 wrote:

Code: Select all

(script startup respawner
 (sleep_until (<= (ai_living_count 0000) 0))
 (ai_place 0000)
)
Sadly it only works once. But if you change it to continuous it wont stop so idk. :D
I love you and also how do you change it to continuous?
Also I say post that on page one so it doesn't get lost.

EDIT: just to clairify which bit do we check? bit 1 or bit 2. sry smack talker confused me earlier.

EDIT 2: Here is a copy of my new plug in(I think one of the best yet)
Attachments
Milyardo's scnr.rar
My Edited Plug-in for entity.
I justed edited and combined plug-ins.
to see more then the AI click show unknowns
(4.66 KiB) Downloaded 29 times
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Trulife8342




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Post by Trulife8342 »

ok, Today I promise there will be a Full fletched AI mod, im not going to say what map its on, But its going to be fucking awesome, Its still not 100% ready for release, just know that AI does move.
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Agent ME




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Post by Agent ME »

Trulife8342 wrote:ok, Today I promise there will be a Full fletched AI mod, im not going to say what map its on, But its going to be *** awesome, Its still not 100% ready for release, just know that AI does move.
Cool, so you're figuring out the AI paths?

Can't wait to be able to create our own AI paths.... I can imagine someone joining an xLink game I'm in on Headlong to see AI enemies rushing our base and launching an attack... Well, that type of thing would probably require scripting of some sorts which the compiler doesn't support... /me pulls out caveman tools and tries to decipher hex scripts again...
Evilsnowflakes




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Post by Evilsnowflakes »

sweet, can't wait to try it, and will it be System link like the other AI mods.
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Aumaan Anubis




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Post by Aumaan Anubis »

trulife, the question is WHEN, will it come out. i remember it being "a few hours", and its been days. not trying to rush u or anything, but im sure im not alone when i say that everybody is dying to play it.
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latinomodder





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Post by latinomodder »

Code: Select all

(script startup respawner
 (sleep_until (<= (ai_living_count e1_mars_johnson) 0))
 (ai_place 0000)
)
Im doing multiple ai in a map. With the vsgs script not all my ai respawns.
So I was wondering why wont this compile since its the same thing as the other script?

I just tried this

Code: Select all

(script startup respawner
 (sleep_until (<= (ai_living_count 311) 0))
 (ai_place 0000)
)
and renamed my ai to 311. I hope it works!

Edit: It works!, only that it spawned the guys in another squad!
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slayer410





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Post by slayer410 »

Agent ME wrote:/me pulls out caveman tools and tries to decipher hex scripts again...
Good luck with that one... :roll:
Devilshadow934





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Post by Devilshadow934 »

Could someone email me the .sppf for Coag? The .rar gives me an error everytime I try to extract it and it's really starting to piss me off.
I hate websites that make you register to download their stuff......
smacktalker




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Post by smacktalker »

JGrizzo




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Post by JGrizzo »

Grunts are very dangerous. I think they are the most powerful things in Halo. if it was a grunt vs. a Halo ring. The grunt would just blow up a ship
Dojorkan




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Post by Dojorkan »

smacktalker wrote:unarmed grunt madness xD
http://www.behemothnet.net/stoner/AI-dopeygrunts.mpg
What were you doing to that marine? :shock:
smacktalker




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Post by smacktalker »

hehe i gave it to him lol

you can't see it on the vid, but when u come near him and crouch, the marine holding the sniper flips it gun from up to down very fast and its pretty funny.
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Trulife8342




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Post by Trulife8342 »

Im releasing a vid on my latest mod :lol:
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latinomodder





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Post by latinomodder »

Do yo meen a vid and a patch? :D

Hope you get it done soon!
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Shadow LAG
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Post by Shadow LAG »

latinomodder wrote:Do yo meen a vid and a patch? :D

Hope you get it done soon!
dude seriously check ur PM box. I have been sending u messages and u never reply.
Long live Detox
Long live leo
Long live the trust.

Sticking it to the man since 16 Jun 2005
Evilsnowflakes




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Post by Evilsnowflakes »

man, I can't wait to see it, the suspense is killing me, well sorta.
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Shadow LAG
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Post by Shadow LAG »

hes using a hex editor to do it, which means it won't be easy for the noobs.
Long live Detox
Long live leo
Long live the trust.

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Battery





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Post by Battery »

dang it...

ok, i cant wait untill we get the AI to move
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