3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Tanasoo




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Post by Tanasoo »

Add cubemaps to the armor and visor. Use the Alpha of the diffuse as a specular map. I also think that the black parts should be allot darker, See my post above ^.

See that little vertex pointing out at the armpit? Fix that. You probably have to do allot of work with the weight table for the skin modifier. I had to adjust just about every vertex individually for mine, it takes a while but it is worth it. You'll also want to have any vertex of the armor at 1.0 weight to it's bone because you don't want them to stretch.

Is the visor using raytrace for reflection? I think that is the problem with it... nothing to reflect.
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Sarb




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Post by Sarb »

I'm having problems rigging my MC, I've positioned the biped and connected the figure with the mesh. I'm stuck at envoloping, it's way too confusing and difficult for me. Tural told me about adding a skin modifier to the mesh, but I don't know how to use that, an explanation or tut will be appreciated.

Also does anyone know of a pre-rigged halo2 MC with envelopes and everything, Thanks.
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Post by darco9x2 »

ive tried my hand at using each vertice, with no luck. however, what you do is add the skin modifer, then check the vertice button. and then all you do is select the vertices, and change the weight number in the modifier. its a lot harder than that though, because most every vertice has a different weight than the one next to it.
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Tanasoo




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Post by Tanasoo »

Max 8 also has this extremely handy floater for adjusting weights.
Here's what I do:
First I just assign all of the vertices to the bone they would move with and I set their weight to 1.0. What you have now is a completely "rigid" skin with all of the weights1.0.
Next I animate the character into an extreme pose (sometimes more than one) it doesnt matter what pose you do, just as long as frame 0 is the original one. Just try to have the most extreme extents of each limbs range of motion.
Now all you have to do back off the weights on the rubber parts. It helps a lot to "scrub" the time slider back and forth to see him moving. Whenever I have no clue what to set the weight to, I just move the spinner up and down until it looks right, but for a general guideline, you want to have the vertices in the middle of the joint about .5 and fade off for each ring of vertices.
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Post by flyinrooster »

http://halomaps.org/index.cfm?pg=3&fid=1262
That is a link to Jahrains tutorial. It explains the use of the skin modifier. I my self am having a bit of trouble with this, =p.


[edit] Here is a new render by me:
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Last edited by flyinrooster on Fri Sep 01, 2006 4:28 pm, edited 1 time in total.
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Sarb




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Post by Sarb »

Well here is my latest:
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flyinrooster




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Post by flyinrooster »

Your secondary bump is sort of... bleh. Maybe fix that or use a detail map? It looks decent I guess, better than when i posted mine here lol. Still, that doesn't make yours any better. Again fix the secondary bump... plz.
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darco9x2





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Post by darco9x2 »

the bump on the visor looks really bad.
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Sarb




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Post by Sarb »

Better?
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How would I go about fixing MC's knee?
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HK-47





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Post by HK-47 »

Your visor needs to have an Antistropic shader and the right cubemaps.
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Thanks LT.
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Sarb




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Post by Sarb »

I'm pretty sure I fixed the visor:
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Better?
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Jordan





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Post by Jordan »

Much too bright, mask it off with the alpha from the master chief diffuse.
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Post by darco9x2 »

antistrophic? it works fine with a blinn. get rid of the additional bump, its not doing it justice.
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Post by flyinrooster »

I agree with darco... don't even try to fix the secondary bump... just get rid of it. You should use a detail map or some other bump (although I strongly suggest detail map) instead.
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Sarb




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Post by Sarb »

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How's this?
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HK-47





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Post by HK-47 »

That visor pwns your shit, Well done.
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Thanks LT.
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Post by Kirk »

That pose is just weird though.
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Trulife8342




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Post by Trulife8342 »

yeah for some reason the MC looks like a queer. no offence the material looks great but just the pose freaks me out a bit.
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Sarb




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Post by Sarb »

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jordanimal




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Post by jordanimal »

I like that one sarb. He is pretty!
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