3dsmax Rendering Support Topic
Add cubemaps to the armor and visor. Use the Alpha of the diffuse as a specular map. I also think that the black parts should be allot darker, See my post above ^.
See that little vertex pointing out at the armpit? Fix that. You probably have to do allot of work with the weight table for the skin modifier. I had to adjust just about every vertex individually for mine, it takes a while but it is worth it. You'll also want to have any vertex of the armor at 1.0 weight to it's bone because you don't want them to stretch.
Is the visor using raytrace for reflection? I think that is the problem with it... nothing to reflect.
See that little vertex pointing out at the armpit? Fix that. You probably have to do allot of work with the weight table for the skin modifier. I had to adjust just about every vertex individually for mine, it takes a while but it is worth it. You'll also want to have any vertex of the armor at 1.0 weight to it's bone because you don't want them to stretch.
Is the visor using raytrace for reflection? I think that is the problem with it... nothing to reflect.
I'm having problems rigging my MC, I've positioned the biped and connected the figure with the mesh. I'm stuck at envoloping, it's way too confusing and difficult for me. Tural told me about adding a skin modifier to the mesh, but I don't know how to use that, an explanation or tut will be appreciated.
Also does anyone know of a pre-rigged halo2 MC with envelopes and everything, Thanks.
Also does anyone know of a pre-rigged halo2 MC with envelopes and everything, Thanks.

ive tried my hand at using each vertice, with no luck. however, what you do is add the skin modifer, then check the vertice button. and then all you do is select the vertices, and change the weight number in the modifier. its a lot harder than that though, because most every vertice has a different weight than the one next to it.

I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
Max 8 also has this extremely handy floater for adjusting weights.
Here's what I do:
First I just assign all of the vertices to the bone they would move with and I set their weight to 1.0. What you have now is a completely "rigid" skin with all of the weights1.0.
Next I animate the character into an extreme pose (sometimes more than one) it doesnt matter what pose you do, just as long as frame 0 is the original one. Just try to have the most extreme extents of each limbs range of motion.
Now all you have to do back off the weights on the rubber parts. It helps a lot to "scrub" the time slider back and forth to see him moving. Whenever I have no clue what to set the weight to, I just move the spinner up and down until it looks right, but for a general guideline, you want to have the vertices in the middle of the joint about .5 and fade off for each ring of vertices.
Here's what I do:
First I just assign all of the vertices to the bone they would move with and I set their weight to 1.0. What you have now is a completely "rigid" skin with all of the weights1.0.
Next I animate the character into an extreme pose (sometimes more than one) it doesnt matter what pose you do, just as long as frame 0 is the original one. Just try to have the most extreme extents of each limbs range of motion.
Now all you have to do back off the weights on the rubber parts. It helps a lot to "scrub" the time slider back and forth to see him moving. Whenever I have no clue what to set the weight to, I just move the spinner up and down until it looks right, but for a general guideline, you want to have the vertices in the middle of the joint about .5 and fade off for each ring of vertices.
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http://halomaps.org/index.cfm?pg=3&fid=1262
That is a link to Jahrains tutorial. It explains the use of the skin modifier. I my self am having a bit of trouble with this, =p.
[edit] Here is a new render by me:

That is a link to Jahrains tutorial. It explains the use of the skin modifier. I my self am having a bit of trouble with this, =p.
[edit] Here is a new render by me:

Last edited by flyinrooster on Fri Sep 01, 2006 4:28 pm, edited 1 time in total.
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