Halo 2: Project .:AI:.-ZONES- (In progress)
- Aumaan Anubis
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- Shadow LAG
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And the part where you tell me how to uncheck it is.....when? btw latinomodder Uhm, Can I get your AIM man? You forgot to give it to me last night.
Last edited by Shadow LAG on Thu Aug 31, 2006 7:46 pm, edited 1 time in total.
Long live Detox
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
- Shadow LAG
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- MilyardoX2
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first off 4 max chunk doesn't matter I made one squad with 2 full hogs and 6 other pedestrian people.
also is every one just trying to make a ai level? if yes wut map r u guys using?
Edit: sry i postingonly knowing there was a page 22 just saw all those. but still wut map every one using?
also is every one just trying to make a ai level? if yes wut map r u guys using?
Edit: sry i postingonly knowing there was a page 22 just saw all those. but still wut map every one using?
Last edited by MilyardoX2 on Thu Aug 31, 2006 7:53 pm, edited 1 time in total.
- Shadow LAG
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Well, as for scripts, the main reason they aren't working, is because I havn't implemented support for AI variables. And casting them as a long probably isn't going to work
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You probably won't see a new release of the compiler in a while, as I'm working on other things, and, well, just kind of don't feel like working on it.

You probably won't see a new release of the compiler in a while, as I'm working on other things, and, well, just kind of don't feel like working on it.
Awaiting connection...
quite a few pages back..but i must comment:
No, the AI respawn times are in the [scnr]...not in the [bipd]...where did you even get an idea like that?respawning without a script is non user friendly compatable because it requires you to use a BIPD that non-modders do not support
trep: Some of us have a lad to give us pleasure, and do not need to jerk off. FYI, some of us ---> P8ntballer
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- Shadow LAG
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- MilyardoX2
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this could help some one in need of help........ just look at it http://files.halomods.com/viewtopic.php?t=58141
- TheTyckoMan
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Here is an updated part of the scnr plugin for entity that has some things fixed. Replace the info for reflexive 352 in the scnr plugin, or go Here and download the whole thing.
Also you need the newest version of Entity's meta editor, which can be found here
Edit: See next page for plugin.....
PS: Some (or lots....) of the bitmask and enum options might not be totally accurate, because they were taken directly from halo 1........The Team enum is a good example of stuff being added from halo 1, because it's the same, but it has 2 options added (heretic and new covenant)
Also you need the newest version of Entity's meta editor, which can be found here
Edit: See next page for plugin.....
PS: Some (or lots....) of the bitmask and enum options might not be totally accurate, because they were taken directly from halo 1........The Team enum is a good example of stuff being added from halo 1, because it's the same, but it has 2 options added (heretic and new covenant)
Last edited by TheTyckoMan on Fri Sep 01, 2006 2:13 pm, edited 1 time in total.
Sweetness.......Visual Security: 9-block IP Identification
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"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
- MilyardoX2
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- TheTyckoMan
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Where did you learn that from? I'm not doubting, just wondering. Is there a link to all the sutff you guys have found out? I'd like one because I don't feel like going through 23 pages of stuff.....again....smacktalker wrote:the bit 12, used to enable the spawn in MP is not named yet.. but good job.. already took it from TRP
Edit: Also, when saying stuff like "bit 12" make sure you let us know what bitmask bit 12 is from....
Sweetness.......Visual Security: 9-block IP Identification
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie