Halo 2: Project .:AI:.-ZONES- (In progress)

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Aumaan Anubis




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Post by Aumaan Anubis »

i know, but im asking, is that why these features of entity, Scnr>Tools>Unknowns and the BSP Viewer doesnt work?
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Shadow LAG
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Post by Shadow LAG »

And the part where you tell me how to uncheck it is.....when? btw latinomodder Uhm, Can I get your AIM man? You forgot to give it to me last night.
Last edited by Shadow LAG on Thu Aug 31, 2006 7:46 pm, edited 1 time in total.
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Post by hoho5000 »

Are you sure 4 is the maximum chunk count? I have 10 and it works fine for me. Anyways, I'm trying to get the flood carrier, and flood infection in coag, but the map keeps freezing upon loading. I've imported everything needed and linked it properly.
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Shadow LAG
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Post by Shadow LAG »

your using a diffrent marine. Anyway still needs help with the AI problem.
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MilyardoX2




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Post by MilyardoX2 »

first off 4 max chunk doesn't matter I made one squad with 2 full hogs and 6 other pedestrian people.
also is every one just trying to make a ai level? if yes wut map r u guys using?
Edit: sry i postingonly knowing there was a page 22 just saw all those. but still wut map every one using?
Last edited by MilyardoX2 on Thu Aug 31, 2006 7:53 pm, edited 1 time in total.
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Shadow LAG
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Post by Shadow LAG »

Great now that we got that established, lets start by finding the problem.
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MilyardoX2




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Post by MilyardoX2 »

try turning OFF the second weapon?
also null the other second weapon and the bottom "first weapon"
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Post by Shadow LAG »

k. let me AIM you so we wont have to keep this spam up, btw I seriously doubt its that. my ai is floating in the damn air.
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Post by Shalted »

Well, as for scripts, the main reason they aren't working, is because I havn't implemented support for AI variables. And casting them as a long probably isn't going to work :?.

You probably won't see a new release of the compiler in a while, as I'm working on other things, and, well, just kind of don't feel like working on it.
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Post by DiscoBob »

quite a few pages back..but i must comment:
respawning without a script is non user friendly compatable because it requires you to use a BIPD that non-modders do not support
No, the AI respawn times are in the [scnr]...not in the [bipd]...where did you even get an idea like that?
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Shadow LAG
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Post by Shadow LAG »

I didn't read the post correctly, I thought he was talking about flood carrier at first, it was my mistake But bringing that old thing up is kinda humiliatng.
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Post by MilyardoX2 »

anyone know a good hosting site i got a rar file i need to upload and... it is to big for halo mods.
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Post by Shadow LAG »

Long live Detox
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MilyardoX2




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Post by MilyardoX2 »

this could help some one in need of help........ just look at it http://files.halomods.com/viewtopic.php?t=58141
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Post by TheTyckoMan »

Here is an updated part of the scnr plugin for entity that has some things fixed. Replace the info for reflexive 352 in the scnr plugin, or go Here and download the whole thing.

Also you need the newest version of Entity's meta editor, which can be found here

Edit: See next page for plugin.....

PS: Some (or lots....) of the bitmask and enum options might not be totally accurate, because they were taken directly from halo 1........The Team enum is a good example of stuff being added from halo 1, because it's the same, but it has 2 options added (heretic and new covenant)
Last edited by TheTyckoMan on Fri Sep 01, 2006 2:13 pm, edited 1 time in total.
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MilyardoX2




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Post by MilyardoX2 »

i havn't tested it yet but........ I LOVE YOU
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Post by smacktalker »

the bit 12, used to enable the spawn in MP is not named yet.. but good job.. already took it from TRP
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Post by Hawaiian Modder »

I've been trying out different things and I can tell you this, Bit12 is not Enable AI in MP its Spawn squad on Start up. I did it on a SP map and all the squads I checked with bit12 spawned on start up.
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Post by TheTyckoMan »

smacktalker wrote:the bit 12, used to enable the spawn in MP is not named yet.. but good job.. already took it from TRP
Where did you learn that from? I'm not doubting, just wondering. Is there a link to all the sutff you guys have found out? I'd like one because I don't feel like going through 23 pages of stuff.....again....

Edit: Also, when saying stuff like "bit 12" make sure you let us know what bitmask bit 12 is from....
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Post by VSG19902 »

I like it, I added the Ai startup in mine though. :D
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