Halo 2: Project .:AI:.-ZONES- (In progress)
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- StalkingGrunt911
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No it is not AI controlled it is controlled by scripts. I remember one of the scripts from metropolis was likeHawaiian Modder wrote:I just thought of something, Is the scarab AI controled?
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scarab_walking_front_var_0
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- StalkingGrunt911
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I sorta got caught up in da momnet...well, got caught up in da three hours before da moment...WastingBody wrote:Its not all the way done yet.



P.S. please release the patch, or seanyboy will get hit by a bus...

No animated avatars soz...Read the rules next time please.
BSP conversion has been possible for awhile now....Si1v3rFir3 wrote:I sorta got caught up in da momnet...well, got caught up in da three hours before da moment...WastingBody wrote:Its not all the way done yet.i just rebmebmers, we gots lots of stuff to accomplish, likes BSP conversions...
and new BSPS!!!!!!!!
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P.S. please release the patch, or seanyboy will get hit by a bus...
- MilyardoX2
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http://halopatch.com/hpforum/viewtopic.php?t=1698Si1v3rFir3 wrote:by bsp conversions silv3r meant bsp conversions for all maps and the patch i want is the ai one by trulife with the semi-smart ai
i mean umm... im not S3anyBoy im Silv3r
Also that was by Truelife and WastingBody.

The flags section seems to be screwed up... or is this just me?DiscoBob wrote:figured you guys can use this...i haven't labeled a few things in it..but if you mess around with the shorts you can label them.
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<struct name="AI Squads" offset="352" visible="true" size="116" label="Name"> <string32 name="Name" offset="0" visible="True" /> <bitmask32 name="Flags?" offset="32" visible="True"> <option name="not initially created" value="0" /> <option name="respawn enabled" value="1" /> <option name="initially blind" value="2" /> <option name="initially deaf" value="3" /> <option name="initially braindead" value="4" /> <option name="3d firirng positions" value="5" /> <option name="manual bsp index specified" value="6" /> </bitmask32> <enum16 name="Team" offset="36" visible="True"> <option name="Defaut by unit" value="0" /> <option name="Player" value="1" /> <option name="Human" value="2" /> <option name="Covenant" value="3" /> <option name="Flood" value="4" /> <option name="Sentinel" value="5" /> </enum16> <short name="Platoons" offset="38" reflexiveoffset="344" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" /> <enum16 name="initial state" offset="40" visible="True" /> <enum16 name="return state" offset="42" visible="True" /> <short name="# of AI that spawn on Easy" offset="44" visible="True" /> <short name="# of AI that spawn on Legendary" offset="46" visible="True" /> <enum16 name="Vehicle Spawn" offset="48" visible="True"> <option name="Nulled" value="-1" /> <option name="Spawn In Passenger" value="1" /> <option name="Spawn In Gunner" value="2" /> <option name="Spawn In Driver" value="3" /> <option name="Spawn Out Of Vehicle" value="4" /> <option name="Spawn Vehicle Only" value="6" /> <option name="Spawn In Passenger" value="7" /> </enum16> <short name="Unknown" offset="50" visible="True" /> <short name="Vehicle" offset="52" reflexiveoffset="120" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" /> <short name="Character" offset="54" reflexiveoffset="376" reflexivesize="8" itemoffset="4" itemtype="ident" layer="root" visible="True" /> <short name="Unknown" offset="56" visible="True" /> <short name="Unknown" offset="58" visible="True" /> <short name="Primary Weapon" offset="60" reflexiveoffset="152" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" /> <short name="Secondary Weapon" offset="62" reflexiveoffset="152" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" /> <enum16 name="Grenade Type" offset="64" visible="True"> <option name="None" value="0" /> <option name="Frag" value="1" /> <option name="Plasma" value="2" /> </enum16> <short name="AI Orders Index" offset="66" visible="True" /> <short name="AI Orders Index" offset="68" visible="True" /> <short name="AI Orders Index" offset="70" visible="True" /> <struct name="Starting Loctations" offset="72" visible="true" size="100" label="Name">
Trulife8342 wrote:Yeah I know how to spawn it in a car, But whats really bugging me is the freaking zones, im not going to set up specific paths, im just going to make one huge zone, with AI in it so they can roam the map and kill things.
if you just make it one big zone then things would be jumbled and confusing. You could set paths where two opposing sides (two groups of 20) like you said ealier each move to the middle and have a big battle there, if resonable have a few vehicles in use as well. but do what you want. its your project. and Wasting and Xbox
- theycallmechad
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- TheTyckoMan
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What do you mean? And btw, I wrote that plugin.......Agent ME wrote:The flags section seems to be screwed up... or is this just me?DiscoBob wrote:figured you guys can use this...i haven't labeled a few things in it..but if you mess around with the shorts you can label them.
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<struct name="AI Squads" offset="352" visible="true" size="116" label="Name"> <string32 name="Name" offset="0" visible="True" /> <bitmask32 name="Flags?" offset="32" visible="True"> <option name="not initially created" value="0" /> <option name="respawn enabled" value="1" /> <option name="initially blind" value="2" /> <option name="initially deaf" value="3" /> <option name="initially braindead" value="4" /> <option name="3d firirng positions" value="5" /> <option name="manual bsp index specified" value="6" /> </bitmask32> <enum16 name="Team" offset="36" visible="True"> <option name="Defaut by unit" value="0" /> <option name="Player" value="1" /> <option name="Human" value="2" /> <option name="Covenant" value="3" /> <option name="Flood" value="4" /> <option name="Sentinel" value="5" /> </enum16> <short name="Platoons" offset="38" reflexiveoffset="344" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" /> <enum16 name="initial state" offset="40" visible="True" /> <enum16 name="return state" offset="42" visible="True" /> <short name="# of AI that spawn on Easy" offset="44" visible="True" /> <short name="# of AI that spawn on Legendary" offset="46" visible="True" /> <enum16 name="Vehicle Spawn" offset="48" visible="True"> <option name="Nulled" value="-1" /> <option name="Spawn In Passenger" value="1" /> <option name="Spawn In Gunner" value="2" /> <option name="Spawn In Driver" value="3" /> <option name="Spawn Out Of Vehicle" value="4" /> <option name="Spawn Vehicle Only" value="6" /> <option name="Spawn In Passenger" value="7" /> </enum16> <short name="Unknown" offset="50" visible="True" /> <short name="Vehicle" offset="52" reflexiveoffset="120" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" /> <short name="Character" offset="54" reflexiveoffset="376" reflexivesize="8" itemoffset="4" itemtype="ident" layer="root" visible="True" /> <short name="Unknown" offset="56" visible="True" /> <short name="Unknown" offset="58" visible="True" /> <short name="Primary Weapon" offset="60" reflexiveoffset="152" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" /> <short name="Secondary Weapon" offset="62" reflexiveoffset="152" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" /> <enum16 name="Grenade Type" offset="64" visible="True"> <option name="None" value="0" /> <option name="Frag" value="1" /> <option name="Plasma" value="2" /> </enum16> <short name="AI Orders Index" offset="66" visible="True" /> <short name="AI Orders Index" offset="68" visible="True" /> <short name="AI Orders Index" offset="70" visible="True" /> <struct name="Starting Loctations" offset="72" visible="true" size="100" label="Name">
Sweetness.......Visual Security: 9-block IP Identification
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
Odd because when I use that in Insolence, setting anything in Flags section doesn't save, and they all say "not initially created" is true.
In Entity none of the ai squads have anything checked off, and if I check anything and hit save, it doesn't seem to save.
And aren't bitmasks supposed to have the options values going as 1, 2, 4, 8, 16, etc, rather than simple 1,2,3,4,5...?
In Entity none of the ai squads have anything checked off, and if I check anything and hit save, it doesn't seem to save.
And aren't bitmasks supposed to have the options values going as 1, 2, 4, 8, 16, etc, rather than simple 1,2,3,4,5...?