Post your pics of mods in beta, or pictures that do not have a mod associated with them.
halo2
Posts: 107 Joined: Mon Feb 09, 2004 1:56 pm
Location: ZzZzZzZ huh? Oh! In The Bloodgulch Warehouse
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by halo2 » Sat Aug 26, 2006 1:22 pm
Last edited by
halo2 on Sat Aug 26, 2006 1:26 pm, edited 2 times in total.
turk645
Posts: 2887 Joined: Wed May 18, 2005 12:32 pm
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by turk645 » Sat Aug 26, 2006 1:47 pm
lets see what the chief looks like or have you not gotten that far yet?
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-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
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by -DeToX- » Sat Aug 26, 2006 2:00 pm
Make a paper mario >_<
Kirk
Posts: 6031 Joined: Wed Jan 21, 2004 10:54 pm
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by Kirk » Sat Aug 26, 2006 2:05 pm
Heh, that's what I was thinking of...
StalkingGrunt911
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by StalkingGrunt911 » Sat Aug 26, 2006 4:09 pm
Ha when I saw this I was going to say the exact same thing I guess great minds think a like
DoorM4n
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by DoorM4n » Sat Aug 26, 2006 8:18 pm
If you dont make that entire map map 2d, I will slap you in the face because you have started something EXTREMELY interesting. Looks like it would be amazingly fun
Dont take that the wrong way
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Tanasoo
Posts: 298 Joined: Sat Jan 01, 2005 7:15 pm
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by Tanasoo » Sat Aug 26, 2006 8:26 pm
Interesting..... How easy is it to set models to always face you? I think that would be needed allot in this mod. Keep us updated please
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
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by MrBalll » Sat Aug 26, 2006 9:44 pm
That's pretty cool.
Snaku
Posts: 956 Joined: Thu Nov 10, 2005 9:40 am
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by Snaku » Sat Aug 26, 2006 11:55 pm
If you set the models to always face you it'd just be like doom or wolfenstein back in the day. It'd be better if they didn't always face you.
Also, I dunno if you should make the whole map 2d, 'cuz... how? What you could do, though, is make all the rocks, trees, anything else that shows up in the map 2d. Maybe the vehicles could be made to look kinda' like folded paper?
SPARTAN04
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Posts: 215 Joined: Tue Jul 06, 2004 11:06 am
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by SPARTAN04 » Tue Aug 29, 2006 4:22 pm
hey, i made paper MC like 2 years ago
except i called it cardboard MC. he look really awesome when hes paper.
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Alexander
Posts: 1339 Joined: Thu Jun 24, 2004 9:43 am
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by Alexander » Tue Aug 29, 2006 6:15 pm
Wow! This mod is groundbreaking!
10/10!
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{SA}DR
Posts: 495 Joined: Wed Apr 20, 2005 10:07 am
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by {SA}DR » Wed Aug 30, 2006 9:22 am
how the heck are u able to shoot somone when hes about 0.00000000001 mm long
looks fun
DRL333
Posts: 1668 Joined: Wed Jul 05, 2006 6:49 pm
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by DRL333 » Wed Aug 30, 2006 9:26 am
Just like that TimeSplitters secret.
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Making abstract graphics again and better than ever!
SHOUTrvb
Posts: 3934 Joined: Sun Feb 13, 2005 11:13 am
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by SHOUTrvb » Wed Aug 30, 2006 10:12 am
SPARTAN04 wrote: hey, i made paper MC like 2 years ago
except i called it cardboard MC. he look really awesome when hes paper.
Less than 2 if I recall. And this is pretty cool. Cell shade bloodgulch instead of making the whole thing 2d in my opinion.
SPARTAN04
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by SPARTAN04 » Wed Aug 30, 2006 10:25 am
SHOUTrvb wrote: SPARTAN04 wrote: hey, i made paper MC like 2 years ago
except i called it cardboard MC. he look really awesome when hes paper.
Less than 2 if I recall. And this is pretty cool. Cell shade bloodgulch instead of making the whole thing 2d in my opinion.
definitly more than a year though.
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halo2
Posts: 107 Joined: Mon Feb 09, 2004 1:56 pm
Location: ZzZzZzZ huh? Oh! In The Bloodgulch Warehouse
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by halo2 » Wed Sep 06, 2006 6:06 pm
ill try to make it more interesting
(i tried making mc paper and it looked weird in MS but ill make it)