The best of the best for Halo 2 Xbox
mike2355
Posts: 21 Joined: Fri Aug 04, 2006 11:39 am
Post
by mike2355 » Wed Aug 16, 2006 2:37 pm
sorry.. i guess ill check out the tut section.. but do i have to use a different program to put this on? or do i just copy the .ppf and paste it somewhere? i just copied my halo2 game to my harddrive
k i got this gun working now but if i joined a coagulation system link game on xlink kai would i be able to use it or do they need the patch too?
Mod Edit: Posts merged, try not to double post again please.
DRL333
Posts: 1668 Joined: Wed Jul 05, 2006 6:49 pm
Location: Building more Turalbots!
Post
by DRL333 » Wed Aug 16, 2006 5:42 pm
Edit your posts dawg, plz dont double post.
Valve > Bungie
Making abstract graphics again and better than ever!
mike2355
Posts: 21 Joined: Fri Aug 04, 2006 11:39 am
Post
by mike2355 » Wed Aug 16, 2006 6:08 pm
sorry didnt notice the double post
Dragonfire2006
Posts: 24 Joined: Sun Jun 18, 2006 3:11 pm
Post
by Dragonfire2006 » Mon Aug 21, 2006 12:15 am
Hey, u should take this one step farther and duel wield the sentinel beams, then maybe u can spin objects
.
Your sig can't exceed 500x120 and 75kb in file size.
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:
Post
by Tural » Mon Aug 21, 2006 12:34 am
Dragonfire2006 wrote: Hey, u should take this one step farther and duel wield the sentinel beams, then maybe u can spin objects
.
Maybe if you have a controller with four triggers.
VSG19902
Posts: 89 Joined: Mon Jun 06, 2005 2:48 am
Contact:
Post
by VSG19902 » Mon Aug 21, 2006 5:02 am
I absolutely love this gravity gun. I wish you could just leave the object in the air though. lol
thefreindly0ne
Posts: 524 Joined: Mon Feb 27, 2006 4:23 pm
Location: in reahab for being addicted to rehab
Post
by thefreindly0ne » Mon Aug 21, 2006 6:52 am
wait theres just one problem why isnt this in outstanding mods yet...
Tural wrote: Cheating, Live modding, and illegal content. Three rules broken in one post, doesn't look good.
SadisticSmile
Posts: 9 Joined: Fri Aug 25, 2006 9:51 am
Location: My computer
Contact:
Post
by SadisticSmile » Fri Aug 25, 2006 10:50 am
How do you use the secondary fire? Im guessing the primary is r..is the secondary L?
SS-kojak
Posts: 289 Joined: Sun Jan 08, 2006 2:06 pm
Post
by SS-kojak » Fri Aug 25, 2006 10:57 am
yes. L is secondary
Max signature size allowed is 500 pixels wide 120 pixels tall.
SadisticSmile
Posts: 9 Joined: Fri Aug 25, 2006 9:51 am
Location: My computer
Contact:
Post
by SadisticSmile » Fri Aug 25, 2006 11:09 am
K thx, Cuz in the first Page it just said secondary, it didnt mention What the button for secondary, was, anywya thx for helping anewb lmao
Vicarious
Posts: 255 Joined: Sun Aug 13, 2006 1:29 pm
Contact:
Post
by Vicarious » Fri Aug 25, 2006 7:15 pm
Is it okay if I use this in one of my mods?
Shadow LAG
Readers Club
Posts: 676 Joined: Sat Apr 02, 2005 5:47 pm
Contact:
Post
by Shadow LAG » Fri Aug 25, 2006 8:14 pm
lol.... why is this old thing still going? anyway you could but you need to first find a way to extract it from entity... its a protected map from insolence.
Long live Detox
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
GAMER4EVER
Posts: 38 Joined: Thu Aug 17, 2006 3:07 pm
Location: Canada
Post
by GAMER4EVER » Sat Aug 26, 2006 1:35 am
AWESOME
Can it move people too? (Spartans and elites in system link)
thefreindly0ne
Posts: 524 Joined: Mon Feb 27, 2006 4:23 pm
Location: in reahab for being addicted to rehab
Post
by thefreindly0ne » Sun Aug 27, 2006 9:13 am
it has to be primary and secondary fire to move people but yea
Tural wrote: Cheating, Live modding, and illegal content. Three rules broken in one post, doesn't look good.
Azzucips
Posts: 250 Joined: Tue Jan 03, 2006 3:51 pm
Contact:
Post
by Azzucips » Sun Aug 27, 2006 6:58 pm
I think he made the setinel beam's projectile invisible and gave it force for the push, and for the secondary, maybe he made it shoot from the back so it pulls, thus, both of them lift it (if u said this i didnt read it...)
92% of teenagers have moved on to rap. Put this in your signature if you like bagels.
Monkey Terd
Posts: 2032 Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S
Post
by Monkey Terd » Sun Aug 27, 2006 6:59 pm
Yea, your about 4 months late on that one.
Formerly known as Limpmybizket.
thefreindly0ne
Posts: 524 Joined: Mon Feb 27, 2006 4:23 pm
Location: in reahab for being addicted to rehab
Post
by thefreindly0ne » Mon Aug 28, 2006 7:11 am
the part that i dont get is how did he make a secondary fire
Tural wrote: Cheating, Live modding, and illegal content. Three rules broken in one post, doesn't look good.
Shadow LAG
Readers Club
Posts: 676 Joined: Sat Apr 02, 2005 5:47 pm
Contact:
Post
by Shadow LAG » Mon Aug 28, 2006 3:50 pm
chunk adder.
Long live Detox
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
thefreindly0ne
Posts: 524 Joined: Mon Feb 27, 2006 4:23 pm
Location: in reahab for being addicted to rehab
Post
by thefreindly0ne » Mon Aug 28, 2006 4:55 pm
o ok its just ive never worked hard on mp mods so yea
Tural wrote: Cheating, Live modding, and illegal content. Three rules broken in one post, doesn't look good.
DesDestroyer
Posts: 19 Joined: Fri Jan 20, 2006 5:05 pm
Post
by DesDestroyer » Thu Aug 31, 2006 12:16 pm
i downloaded the patch about 2 hours ago but it is not working.i went to coag with a setinel beam as the primary weapon,but it doesnt work
it doesnt have inf ammo,doesnt pull or push objects,doesnt have a secondary fire,is still called the setinel beam,and still fires out the beam.wtf is wrong y doesnt it work?