Yelo: Halo 2 (Xbox)

Utilities designed primarily for the xbox version of Halo 2.
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Post by MasterChief2829 »

Best. Trainer. Ever.

Simply amazingly awesome.
Image
Jawx





Posts: 15
Joined: Tue Feb 07, 2006 5:56 pm

Post by Jawx »

i have a problem with the developpers cam

i cant get it to work...all the others features works great...but this one yes in mp, but not in sp and thats what i need, i wanna go anywhere by teleporting in campaign

help please....
smacktalker




Trickster Commentator Wordewatician 500

Posts: 935
Joined: Sat Feb 25, 2006 4:23 am
Location: Europe. as in i'm speaking broken english coz i'm polish :D

Post by smacktalker »

wasnt this trainer suppose to have configurable gravity also?
Halo 2 Modder&Player,XBC:Ownagemaster.
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side
Image
Visit headshotmasta his new site! (Click burning insolence)
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

Where'd you hear that? I don't think so.

But I do remember depth of field being a feature...or have I just not had enough time to test this?
User avatar
xbox7887




Socialist Coagulator Decryptor Advisor
Eureka Commentator Wave Scorched Earth

Posts: 2160
Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
Contact:

Post by xbox7887 »

smacktalker wrote:wasnt this trainer suppose to have configurable gravity also?
The trainer is unfinished. When I get a working xbox and have more time to work on it I will...

And if you want DoF you could add it yourself :P

Code: Select all

        mov ecx, 013BFF0h    ;cinematic_start
        call ecx
        mov edx, dword ptr ds:[05093E0h]  ;cinematic_screen_effect_globals
        mov word ptr [edx+0ACh], 00101h  ;cinematic_screen_effect_start
        fld1
        fst dword ptr [edx+0D8h]
        fst dword ptr [edx+0DCh]
        fstp dword ptr [edx+0E0h]
Last edited by xbox7887 on Wed Aug 23, 2006 12:50 pm, edited 2 times in total.
xX WTF MATE Xx





Posts: 6
Joined: Mon Jun 06, 2005 6:37 pm

Post by xX WTF MATE Xx »

Fabulous trainer mate
PPFNOOB101





Posts: 271
Joined: Sat Mar 04, 2006 2:02 pm
Location: Behind you!
Contact:

Post by PPFNOOB101 »

Is there anyone else on your team that would be able to fix the trainer at an earlier date? Im getting anxious...and you DID say that its an east fix so...
Jubakuba, no its not in the dictionary! {inactive profile: now known as Jubakuba}
Image
Now Hiring
User avatar
xbox7887




Socialist Coagulator Decryptor Advisor
Eureka Commentator Wave Scorched Earth

Posts: 2160
Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
Contact:

Post by xbox7887 »

PPFNOOB101 wrote:Is there anyone else on your team that would be able to fix the trainer at an earlier date? Im getting anxious...and you DID say that its an east fix so...
Kornman00 is at military camp and bitterbana is just as busy as I am. Unless you're willing to donate me your xbox, you'll just have to wait :X
PPFNOOB101





Posts: 271
Joined: Sat Mar 04, 2006 2:02 pm
Location: Behind you!
Contact:

Post by PPFNOOB101 »

well I would...but my xbox is a piece of shit anyway :-)
it has what I call a "hidden error 21"
not exactly a fun xbox to fuck around on
Jubakuba, no its not in the dictionary! {inactive profile: now known as Jubakuba}
Image
Now Hiring
DWells55





Posts: 1445
Joined: Mon Dec 27, 2004 7:47 am

Post by DWells55 »

xbox, what's the issue? I might be able to help.
User avatar
Agent ME




Articulatist 500

Posts: 881
Joined: Tue Jun 21, 2005 6:00 pm
Location: California, USA
Contact:

Post by Agent ME »

xbox7887 wrote:And if you want DoF you could add it yourself :P

Code: Select all

        mov ecx, 013BFF0h    ;cinematic_start
        call ecx
        mov edx, dword ptr ds:[05093E0h]  ;cinematic_screen_effect_globals
        mov word ptr [edx+0ACh], 00101h  ;cinematic_screen_effect_start
        fld1
        fst dword ptr [edx+0D8h]
        fst dword ptr [edx+0DCh]
        fstp dword ptr [edx+0E0h]
So... don't you need the source code of the trainer to add this in?
User avatar
xXxCocoFangxXx





Posts: 3756
Joined: Thu Sep 08, 2005 9:57 am
Contact:

Post by xXxCocoFangxXx »

Is there a way to fix the Vehicle view to make them perfect?

Also, is there a way to the fix the first person zoom from the lag or whatever it is?
Image
thepizzaguy





Posts: 29
Joined: Thu Feb 03, 2005 3:41 pm
Contact:

Post by thepizzaguy »

I have a question, would it be possible to add a button combo to the trainer that would give you a checkpoint in campaign. So id be on some campaign level and launching (I doubt too many campaign trickers lurk around here...) but can't get a checkpoint where I want it, if you could find a way to do that, I would probably combust.

-TNK
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

rthumb+X = save gamestate
rthumb+Y = load gamestate
DWells55





Posts: 1445
Joined: Mon Dec 27, 2004 7:47 am

Post by DWells55 »

Pizza means a forced normal checkpoint - one he could transfer to a memory card and stuff. Betcha the guys at HIH would dig that.
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

Right Thumbstick + X makes a checkpoint. Try doing it then a Save and Quit. I remember hearing it saves that checkpoint.
thepizzaguy





Posts: 29
Joined: Thu Feb 03, 2005 3:41 pm
Contact:

Post by thepizzaguy »

DWells55 wrote:Pizza means a forced normal checkpoint - one he could transfer to a memory card and stuff. Betcha the guys at HIH would dig that.
Thanks for clearing up DWells, thats what i mean, and yes, us at HIH would very very much dig that.
User avatar
snakejknight




Trickster Wave Pyre Wordewatician 500

Posts: 693
Joined: Sun Jun 04, 2006 1:00 pm
Location: North Hollywood California

Post by snakejknight »

i gatta problem, the enable ai in mp stopped working all togather, and maps that i know work freeze (in split screen)
Bankhead





Posts: 59
Joined: Fri Jun 30, 2006 6:28 am

Post by Bankhead »

Agent ME wrote:
xbox7887 wrote:And if you want DoF you could add it yourself :P

Code: Select all

        mov ecx, 013BFF0h    ;cinematic_start
        call ecx
        mov edx, dword ptr ds:[05093E0h]  ;cinematic_screen_effect_globals
        mov word ptr [edx+0ACh], 00101h  ;cinematic_screen_effect_start
        fld1
        fst dword ptr [edx+0D8h]
        fst dword ptr [edx+0DCh]
        fstp dword ptr [edx+0E0h]
So... don't you need the source code of the trainer to add this in?
You can get the source in the 1st post, how do i save it as a .etm again? There's a few things i would like to edit/add but i dont have a clue how to save it.

EDIT:

Also in your source code link #1 there's a part in there
..
push 1228800 ;Length (640*480*4)
..

for the screenshot, if i changed this to a larger resolutrtion (Bolded Portion) would that allow the regular screenshot to be larger? but quality loss?
User avatar
xbox7887




Socialist Coagulator Decryptor Advisor
Eureka Commentator Wave Scorched Earth

Posts: 2160
Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
Contact:

Post by xbox7887 »

The complete source was not posted so like I said before, it won't compile. Changing the numerical values 640x480 would do absolutely nothing since a ; indicates a comment, you would just be editing a commented line of code. The value to the left is how many bytes of the framebuffer to read. Even if you were to increase that, you can't read more than whats outputted so basically theres no way to produce a larger image without increasing both the front and back framebuffers ;x
Post Reply