Elite helmets? Which is which?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
Mustang68





Posts: 26
Joined: Sat Aug 19, 2006 10:54 pm
Contact:

Elite helmets? Which is which?

Post by Mustang68 »

I've been trying to find out how to change the elite's MP helmet to the council helmet type. Could someone maybe help me out by explaning to me how to do this? I would greatly appreciate it! THANKS!!!
TheShadow





Posts: 54
Joined: Sun Jun 25, 2006 10:15 am
Location: Cali, U.S.A

Post by TheShadow »

If you are working in a MP map you need to have the hlmt file for the eilte in the map, which means you need objects\characters\elite\elite along with objects\characters\eilte_mp\elite_mp. Once you have that file you can go into the eilte_mp biped tag and change the hlmt to objects\characters\elite\elite. Finally you can change the window from edit mode to dev mode and then click all values and change minor_scl to honor_scl for an Honor Guard, or zealot_scl for a Council Member type look. To view all the variations go to the hlmt tag and change to dev mode and then click Variation, then flip through the drop down menu to see all the variations. Also, when it says _dog behind the name that is only the speaking part, only use _scl when changing variations. That's it.
Mustang68





Posts: 26
Joined: Sat Aug 19, 2006 10:54 pm
Contact:

Post by Mustang68 »

:D Got it to work!!! BEAUTIFUL!!!
Doom




Articulatist 500

Posts: 1063
Joined: Mon May 09, 2005 7:31 am
Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
Contact:

Post by Doom »

Wow, I never knew that way :wink: . Never een heard of that way :P . But atleast it acn set a perfect variation. =].
-Doom
Image
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
TheShadow





Posts: 54
Joined: Sun Jun 25, 2006 10:15 am
Location: Cali, U.S.A

Post by TheShadow »

You're welcome.
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

actually there is a really easy way, all you have to do is change one number in entity. If anyone is interested i will tell you my way.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
UntoldLegendxx





Posts: 583
Joined: Tue Apr 18, 2006 3:23 pm
Location: Earth

Post by UntoldLegendxx »

turk644 wrote:actually there is a really easy way, all you have to do is change one number in entity. If anyone is interested i will tell you my way.
Sure what is that value?
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

ill try to explain this the best a can considering im not the bet tut writer.

In entity go to the elite_mp hlmt. Scroll down the variation reflexive to you see an enum32 labeled special attributes. Set that number to 3. thats all you have to do.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
Mustang68





Posts: 26
Joined: Sat Aug 19, 2006 10:54 pm
Contact:

Post by Mustang68 »

Awesome! Now I can finally stop having the elites in MP spawning with different helmets (which kinda is pretty cool; council helmets, sometimes honorguard helmets, or regular...regular doesn't show up much)
Doom




Articulatist 500

Posts: 1063
Joined: Mon May 09, 2005 7:31 am
Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
Contact:

Post by Doom »

turk644 wrote:ill try to explain this the best a can considering im not the bet tut writer.

In entity go to the elite_mp hlmt. Scroll down the variation reflexive to you see an enum32 labeled special attributes. Set that number to 3. thats all you have to do.
If it is entity it should be in insolence or anything else... Everything else should have listed the unknown, it might be a float listed in the program but it is always changeable.

.I never use entity anymore =p. I prefer insolence...

And I bet this post is very confusing :P
Image
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

the value is in insolence but you have to change the enum to something else though if you want to change it since the only number in the enum is 0.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
TheShadow





Posts: 54
Joined: Sun Jun 25, 2006 10:15 am
Location: Cali, U.S.A

Post by TheShadow »

My way may be a bit long, but at least you get the results you want without any confusing steps. Just inject, swap, and change the variation.
Image
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

at least my way doesnt involve injecting anything, and it can also be used to get some other effects on different bipds like the marine.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
Post Reply