Yelo: Halo 2 (Xbox)

Utilities designed primarily for the xbox version of Halo 2.
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Tural




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Post by Tural »

I believe it's the latter.
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Post by SpecOp44 »

r0tten wrote:hmmm, i read through the whole thread and followed all the directions, everything is set-up exactly how i was told to. the only options that work as of right now are disable AU invincibility infinite ammo and infinite grenades, nothing else will work. any ideas?
Try having only one controller plugged in.
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Post by HaloZack »

I just got mine to work, holy S**t this is tight! 10/10 xbox, like always lol.
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Post by gamefreak249 »

MrBalll wrote:gamefreak249, yes, that's all you have to do.
This is back on the teleporting subject.

Aren't I supposed to save the camera state, or position or something then press B+Up?
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Post by GametagAeonFlux »

No, you don't need to save the camera state.

Go into devcam, move to where you want to go, press B-Up, then Back-Up (First person mode) and move a little, then you'll appear where your camera was.
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Post by StalkingGrunt911 »

gamefreak249 wrote:
MrBalll wrote:gamefreak249, yes, that's all you have to do.
This is back on the teleporting subject.

Aren't I supposed to save the camera state, or position or something then press B+Up?
No you can just go into chase mode Back+dpad-right then find where ever you want to teleport and hit B+dpad-up then go into first person, move and you will teleport.
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Post by GametagAeonFlux »

1) That's the same amount of steps.
2) It's nowhere near as useful. Chase mode only follows players last I checked.
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Post by StalkingGrunt911 »

GametagAeonFlux wrote:1) That's the same amount of steps.
2) It's nowhere near as useful. Chase mode only follows players last I checked.
Whoops I meant the devcam perspective/ Back+dpad-right
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Post by PPFNOOB101 »

SpecOp44 wrote:
r0tten wrote:hmmm, i read through the whole thread and followed all the directions, everything is set-up exactly how i was told to. the only options that work as of right now are disable AU invincibility infinite ammo and infinite grenades, nothing else will work. any ideas?
Try having only one controller plugged in.

xbox comfirmed to me on page 13 or 14 that he has a coding error, and has some bugs...my xbox wont work either :-(
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Post by r0tten »

PPFNOOB101 wrote:
SpecOp44 wrote:
r0tten wrote:hmmm, i read through the whole thread and followed all the directions, everything is set-up exactly how i was told to. the only options that work as of right now are disable AU invincibility infinite ammo and infinite grenades, nothing else will work. any ideas?
Try having only one controller plugged in.

xbox comfirmed to me on page 13 or 14 that he has a coding error, and has some bugs...my xbox wont work either :-(

good to know, looks like i might have to wait for another release, i have tried everything, i only own 1 controller so yeah that isnt the problem.

like i said i know how to use trainers and it works, but only the original options from the screencap package work.


looks like i have to hold my horses and hope for another release soon.
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Post by xbox7887 »

It might be a while before you see any sort of update due to recent events. My xbox isn't very functional in its current state and I will be concentrating more towards my studies anyways...
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Post by DWells55 »

xbox7887 wrote:It might be a while before you see any sort of update due to recent events. My xbox isn't very functional in its current state and I will be concentrating more towards my studies anyways...
What's the problem? I might be able to help.
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Post by Tural »

Just out of curiosity, those of you with problems, even after trying everything, what are your Xbox versions?
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Post by TunesRus90 »

Tural wrote:Just out of curiosity, those of you with problems, even after trying everything, what are your Xbox versions?
I have a v1.0
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Post by BDawgPHD »

foxfanatic23I7 wrote:lol the funniest thing happened to me, i was trying to activate cevcam, cuz i wanted it (it still doesnt work grrr) but then i accidently got vidcap going, and then i took 485 pictures lol, when i booted halo2 it told me i couldnt play cuz i had too much saved...
ahahahahahaha my friend did the exact same thing, he had 4000 files in his screencap folder and it took him like half a day to realize it xD

excellent job on the programming, although im very interested in how to make trainers in the first place. i can imagine where you got the camera settings from, but i dont know how to physically make the trainer. let alone one compatible with the 1.1 update.

but anyway very nice job. the controls were a bit confusing, it was easy to memorize the original screencap options, now its just reasonably confusing. although thats prob cuz theres like 30 new options thrown on there :-P excellent work my friend
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Post by Monkey Terd »

TunesRus90 wrote:
Tural wrote:Just out of curiosity, those of you with problems, even after trying everything, what are your Xbox versions?
I have a v1.0
1.6b..Poor MT ='(

Strange..as I can run a debug kit fine.

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Post by Tural »

Monkey Terd wrote:Strange..as I can run a debug kit fine.
How is it strange? The two are completely unrelated. :|
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Post by Evilsnowflakes »

ok, I know I've asked this before and I know that it has been gone over a couple times in this thread but my uberscreenshot tool keeps on saying failed to connect to xbox, I've have triple checked and everything is right, I have a V1.0 xbox, I've been able to ftp to it but the uberscreenshot doesn't connect, and I have disabled my firewall and everything, I'm wondering if its my copy of uberscreenshot because mine only has 2 .dll files and I've heard other people say they have one with 4, I need some help on this and its driving me crazy.
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Post by Monkey Terd »

Tural wrote:
Monkey Terd wrote:Strange..as I can run a debug kit fine.
How is it strange? The two are completely unrelated. :|
8|

1.6b xboxs are notorious for not having enough ram to run a debug setup. I figured that the lack of working trainer options was probably a memory issue as well. :)
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Post by xbox7887 »

The majority of my trainer was written while using a 1.6b box and I haven't experienced any memory allocation issues :P
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