Elite helmets? Which is which?
Elite helmets? Which is which?
I've been trying to find out how to change the elite's MP helmet to the council helmet type. Could someone maybe help me out by explaning to me how to do this? I would greatly appreciate it! THANKS!!!
If you are working in a MP map you need to have the hlmt file for the eilte in the map, which means you need objects\characters\elite\elite along with objects\characters\eilte_mp\elite_mp. Once you have that file you can go into the eilte_mp biped tag and change the hlmt to objects\characters\elite\elite. Finally you can change the window from edit mode to dev mode and then click all values and change minor_scl to honor_scl for an Honor Guard, or zealot_scl for a Council Member type look. To view all the variations go to the hlmt tag and change to dev mode and then click Variation, then flip through the drop down menu to see all the variations. Also, when it says _dog behind the name that is only the speaking part, only use _scl when changing variations. That's it.
actually there is a really easy way, all you have to do is change one number in entity. If anyone is interested i will tell you my way.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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ill try to explain this the best a can considering im not the bet tut writer.
In entity go to the elite_mp hlmt. Scroll down the variation reflexive to you see an enum32 labeled special attributes. Set that number to 3. thats all you have to do.
In entity go to the elite_mp hlmt. Scroll down the variation reflexive to you see an enum32 labeled special attributes. Set that number to 3. thats all you have to do.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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If it is entity it should be in insolence or anything else... Everything else should have listed the unknown, it might be a float listed in the program but it is always changeable.turk644 wrote:ill try to explain this the best a can considering im not the bet tut writer.
In entity go to the elite_mp hlmt. Scroll down the variation reflexive to you see an enum32 labeled special attributes. Set that number to 3. thats all you have to do.
.I never use entity anymore =p. I prefer insolence...
And I bet this post is very confusing


Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
the value is in insolence but you have to change the enum to something else though if you want to change it since the only number in the enum is 0.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
at least my way doesnt involve injecting anything, and it can also be used to get some other effects on different bipds like the marine.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)