workin flood infection form in mp

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Tural




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Post by Tural »

smacktalker wrote:hax this map freezes after 1 second of playing
I suppose you're playing on system link, not split screen, correct?
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Post by Playkid »

Kirk wrote:no pix no pruf
Is the video not proof enough? :S
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Post by G.I.R. »

It works when you play by yourself =/

Or did he fix that?
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Post by neodos »

Why don't you spawn marines to see if they react when they are near the floods? (dialogs or maybe they could shoot..)
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Post by slaj »

smacktalker wrote:hax this map freezes after 1 second of playing
Did you read the instructions ?
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Post by Supa1337 »

Kirk wrote:no pix no pruf

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Last edited by Supa1337 on Fri Aug 18, 2006 4:49 am, edited 4 times in total.
smacktalker




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Post by smacktalker »

Tural wrote:
smacktalker wrote:hax this map freezes after 1 second of playing
I suppose you're playing on system link, not split screen, correct?
no.. i patched on a clean map. tried to play on my own, but freezes after 1 second.. ofcourse i'm using the trainer to enable the ai in mp.
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Post by dec1234 »

WOw man this is awsome GJ! i was working on something like this ages ago, mind explaining how this was done? :D
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Post by StalkingGrunt911 »

I don't think this is really cool because without the trainer there is no AI I will only be suprised when it comes out and you won't need a trainer to use it.
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Post by Geo »

Meh, it's a start...

You shouldn't get peoples hopes up like that, I had to replace a perfectly good pair of boxer shorts when I saw the title...
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Post by slaj »

dec1234 wrote:WOw man this is awsome GJ! i was working on something like this ages ago, mind explaining how this was done? :D
It's just a .bipd injection...
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Post by x088x »

Pretty cool.. but this really isn't AI in MP. I mean it is, but you have to activate a trainer to use it. Meh. Could still make for fun system link games (if you get that working).
Halo 3 ruined everything..
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Post by Supa1337 »

i see you tryed to add sentinels to the mod.. what happend?
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Post by slaj »

It's not awesome, it's a drag and drop, and a spawn... Oh i forgot : Activate the trainer ;)
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Post by Evilsnowflakes »

I'm all confused with this trainer, I can't find it and what exactly does it do then.
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Post by Tural »

People, AI in MP is disabled in the XBE, you have to modify the XBE in order for AI in MP to even function. So unless you plan to edit the XBE, you need a trainer in order to do this. There really is no purpose to continue saying "It would be good without a trainer."
Evilsnowflakes wrote:I'm all confused with this trainer, I can't find it and what exactly does it do then.
http://files.halomods.com/viewtopic.php?t=57278
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Post by jackosmack »

a huge step in h2 modding at least methinks...nice work with the l337ness!
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Post by Evilsnowflakes »

Tural wrote:
Evilsnowflakes wrote:I'm all confused with this trainer, I can't find it and what exactly does it do then.
http://files.halomods.com/viewtopic.php?t=57278
thanks Tural
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Post by christobell 07 »

is possable to swap the flood things with a differant biped like an elite/grunt/brute... Also it would be way better If you actually says that you killed something, and you could get double kills and stuff.
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Post by Tural »

christobell 07 wrote:is possable to swap the flood things with a differant biped like an elite/grunt/brute... Also it would be way better If you actually says that you killed something, and you could get double kills and stuff.
1) Yes, but they have no weapons, and will not come after you.
2) That would require defining the AI bipds as mutiplayer bipds, which isn't possible.
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