JMS Model Exporter for 3ds max v5.0+ and gmax 1.2 Released!

Utilities designed primarily for Halo CE.
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TheGhost





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JMS Model Exporter for 3ds max v5.0+ and gmax 1.2 Released!

Post by TheGhost »

The third installment of Project BlueStreak has just been released. For more information, visit the site:

BlueStreak: JMS Model Exporter

Visit the Project BlueStreak page here:
http://ghost.halomaps.org/bluestreak/

Enjoy!

Download localized to Halomods - Snave
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JMS_Exporter_v1-0-1.zip
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CtrlAltDestroy




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Post by CtrlAltDestroy »

Ghost, you win.
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GametagAeonFlux




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Post by GametagAeonFlux »

=o

Awesome Ghost.
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dec1234





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Post by dec1234 »

Amazing......
Nothing More To Say.
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llama_juice




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Post by llama_juice »

[ZMT] L33T wrote:Ghost, you win.
QFT

I love you.

...

seriously...
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gibbo





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Post by gibbo »

stick MB? this is probably the most usefull thing out there for Gmax user's :D
good work man really nice job :)
MY SIG DID NOT EXEED 75KB!!!!!!!!! WHY DID YOU DELTE IT!!!! ARRRRG >_<
[RLG] El Crappio





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Post by [RLG] El Crappio »

YES!!!! :shock: Thank you so much Ghost!!!!
Diablo65





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Post by Diablo65 »

w00t! ^^ TheGhost Ftw! Chimp doesnt work for me... TheGhost and Project Bluestreak to the rescue!
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

Very nice.
I had no idea blitzkrieg didn't export vertex weights, are you sure about that?
I may have to dissect this to give more functionality to my VB one (from the UHMM, which doesn't export textures or nodes or anything, just one piece of geometry that makes up a map)


BTW, just thought I'd let you know you need to change the page title, it says "animation importer"


But once again, very nice, your Max scripting abilities are amazing.
Best thing I ever wrote was a model exporter for the UHMM and people still don't understand how to use it. I hope this limits the amount of pointless messages in all of our PM boxes on how to export models.
TheGhost





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Post by TheGhost »

Thanks, I changed the page's title.
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