JMS Model Exporter for 3ds max v5.0+ and gmax 1.2 Released!
JMS Model Exporter for 3ds max v5.0+ and gmax 1.2 Released!
The third installment of Project BlueStreak has just been released. For more information, visit the site:
BlueStreak: JMS Model Exporter
Visit the Project BlueStreak page here:
http://ghost.halomaps.org/bluestreak/
Enjoy!
Download localized to Halomods - Snave
BlueStreak: JMS Model Exporter
Visit the Project BlueStreak page here:
http://ghost.halomaps.org/bluestreak/
Enjoy!
Download localized to Halomods - Snave
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- JMS_Exporter_v1-0-1.zip
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QFT[ZMT] L33T wrote:Ghost, you win.
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- FleetAdmiralBacon
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Very nice.
I had no idea blitzkrieg didn't export vertex weights, are you sure about that?
I may have to dissect this to give more functionality to my VB one (from the UHMM, which doesn't export textures or nodes or anything, just one piece of geometry that makes up a map)
BTW, just thought I'd let you know you need to change the page title, it says "animation importer"
But once again, very nice, your Max scripting abilities are amazing.
Best thing I ever wrote was a model exporter for the UHMM and people still don't understand how to use it. I hope this limits the amount of pointless messages in all of our PM boxes on how to export models.
I had no idea blitzkrieg didn't export vertex weights, are you sure about that?
I may have to dissect this to give more functionality to my VB one (from the UHMM, which doesn't export textures or nodes or anything, just one piece of geometry that makes up a map)
BTW, just thought I'd let you know you need to change the page title, it says "animation importer"
But once again, very nice, your Max scripting abilities are amazing.
Best thing I ever wrote was a model exporter for the UHMM and people still don't understand how to use it. I hope this limits the amount of pointless messages in all of our PM boxes on how to export models.