3dsmax Rendering Support Topic
- Veegie[Temp]
- Posts: 2849
- Joined: Thu Jan 29, 2004 11:30 pm
- Location: Logan
- Contact:
![]() |
- saddamsdevil
- Posts: 459
- Joined: Thu Apr 07, 2005 6:33 am
- Location: Hiding under a rock
- saddamsdevil
- Posts: 459
- Joined: Thu Apr 07, 2005 6:33 am
- Location: Hiding under a rock
Masks aren't difficult, just open the diffuse in Photoshop and start filling the areas you wish to reflect on a new layer. Fill them white, put a black background behing it, set it as the mask slot in a Mask. White is positive (Will reflect), black is negative (Won't reflect), and various shades of grey will effect the amount of reflection, white would be full reflectivity, and a 50% grey would be half reflectivity.
- saddamsdevil
- Posts: 459
- Joined: Thu Apr 07, 2005 6:33 am
- Location: Hiding under a rock
- saddamsdevil
- Posts: 459
- Joined: Thu Apr 07, 2005 6:33 am
- Location: Hiding under a rock
- saddamsdevil
- Posts: 459
- Joined: Thu Apr 07, 2005 6:33 am
- Location: Hiding under a rock
- Veegie[Temp]
- Posts: 2849
- Joined: Thu Jan 29, 2004 11:30 pm
- Location: Logan
- Contact:
![]() |
- saddamsdevil
- Posts: 459
- Joined: Thu Apr 07, 2005 6:33 am
- Location: Hiding under a rock
- saddamsdevil
- Posts: 459
- Joined: Thu Apr 07, 2005 6:33 am
- Location: Hiding under a rock