9-6-06 CMT Update: General update and such on page 18
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www.cmt.haloimpulse.com
New update! enjoy.
Make sure to click the pictures in the update to see the whole gallery.
New update! enjoy.
Make sure to click the pictures in the update to see the whole gallery.
- CabooseJr
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meh they look fun.

© Newest AudioSurf Run = Miku Hatsune - Black★Rock Shooter(AudioSurf)
Newest YouTube Video= Portal: Project Beta(Small Promo)
do you still plan to update the campaign with bugfixes?M4573R51337 wrote:www.cmt.haloimpulse.com
New update! enjoy.
Make sure to click the pictures in the update to see the whole gallery.
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Hehe, its my map, still got some work on it, everyone seems to like it tho.GametagAeonFlux wrote:Nice work guys, I'm liking how Cliffrun looks so far.
Yes i am FireDragon (FireDragon04).
FireDragon04 I AM!
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Hey everyone, it's been a while since our last update. Nothing new on maps realy in here, mostly mod and team info.
Well, first off, I want to say that CMT now has an official myspace group, where like on the forums, members of the CMT group will be given alerts when there is an update, and better yet, you will see secret updates the rest of the public does not see, similar to the CMT members forum on our own forums. Anyway, if you have a myspace, just go here http://groups.myspace.com/halocmt and join.
But back to what most of you care about.
The Mod.
Not much new has happened gameplay wise. We do have 2 new weapons in development, a portable machine gun, and a portable mortar. I'm not going to say much about them, but they are promised to bring interesting gameplay. One BIG thing that has happened is that nearly every weapon now has LODs(Levels of Display) What does this mean to you? Better FPS. Many MP map betas had low FPS, due to the amount of models without LODs. Speaking of optimizing, we also redid many of our sounds, so the game plays much smoother. The second big thing is the tagset has been re-organized, now everything is in a single folder. While this may not mean much to you, it is much easier for the team now, without the battle rifle being in 8 differn't folders. We are also planning something REALY cool about our biped for mp. It's not choosing your own biped, but it will certainly add some variety into what you see.
We have also been looking foward to h2 vista, and we WERE planning on making new models of our AR (from scratch) as well as the gun seen in the cover art to "Ghosts of Onyx". This is where we hit a snag, and we need your help.
Between school, personal life, and just exploring new options, many team members have been inactive. Of those who worked over the summer, only a few remain activly modding. Those people being Teh Lag, Leet, and Polarbear, Scooby. We also have a new member, Wilson, who has done some fantastic stuff with halo pc, and the team is helping him get adjusted to the HEK. You can see his PC mod he was working on here at halomods.
That's all for now.
Well, first off, I want to say that CMT now has an official myspace group, where like on the forums, members of the CMT group will be given alerts when there is an update, and better yet, you will see secret updates the rest of the public does not see, similar to the CMT members forum on our own forums. Anyway, if you have a myspace, just go here http://groups.myspace.com/halocmt and join.
But back to what most of you care about.
The Mod.
Not much new has happened gameplay wise. We do have 2 new weapons in development, a portable machine gun, and a portable mortar. I'm not going to say much about them, but they are promised to bring interesting gameplay. One BIG thing that has happened is that nearly every weapon now has LODs(Levels of Display) What does this mean to you? Better FPS. Many MP map betas had low FPS, due to the amount of models without LODs. Speaking of optimizing, we also redid many of our sounds, so the game plays much smoother. The second big thing is the tagset has been re-organized, now everything is in a single folder. While this may not mean much to you, it is much easier for the team now, without the battle rifle being in 8 differn't folders. We are also planning something REALY cool about our biped for mp. It's not choosing your own biped, but it will certainly add some variety into what you see.
We have also been looking foward to h2 vista, and we WERE planning on making new models of our AR (from scratch) as well as the gun seen in the cover art to "Ghosts of Onyx". This is where we hit a snag, and we need your help.
Between school, personal life, and just exploring new options, many team members have been inactive. Of those who worked over the summer, only a few remain activly modding. Those people being Teh Lag, Leet, and Polarbear, Scooby. We also have a new member, Wilson, who has done some fantastic stuff with halo pc, and the team is helping him get adjusted to the HEK. You can see his PC mod he was working on here at halomods.
based on what you see in his post and video, it can't be hard to guess what he will be in charge of in the mod. While those 4 are extreamly talented in what they do, there is one thing we DO need. Modelers. Personal life has taken them over, and we are looking for people to submit us portfolios of stuff you have worked on. If we like what we see, we will contact you back. If we don't, it's not that we don't like you, it's just we need people we know we can work with well. We are execting the new models to be high poly, and some modeling done will include getting some of our current custom stuff ready to look pretty for halo2vista.wilson on halomods wrote:This is another bunch of pictures and a video for a Halo PC mod that I am working on, named "Halo: Legendary". It's a mod for all the campaign maps, and the main features are shinier shaders, faster and smarter ai and more explosive and chaotic combat.
In this mod, I'm trying to not make this into a generic Halo PC mod, with exception errors, incompleteable objectives and enemies that sometimes co-operate with you. Instead, I'm trying to make it feel more like an updated version of Halo rather than a total conversion. Any part of the modification that was not completely working or was glitchy, was removed. It's still Halo, it still looks like Halo even with the new shaders, but you will notice some differences even if you haven't played Halo 1 in a long time.
The mod is actually almost finished, I was working on this at sometime around June, spending about an hour or two per week (I don't spend a lot of my time on Halo modding). I haven't ppfed anything yet, because I want some input from other users and I will play through the campaign a few times to see if everything is working properly.
And there are NO meta swaps, anything that was swapped was done through the scenario.
Here is a video:
http://www.members.shaw.ca/chungw/Halo% ... uality.wmv
and here are some pictures:
(and no, I didn't find a way to have anti aliasing in Halo, I took the images in high res and resized them to low res)
That's all for now.
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It does make a bit of a difference. Especially seeing an LoD switch. It's a pain in the butt. Not to mention the fact that when you run a game at 1280x768, it's a lot easier to see stuff like that.Caboose{SE} wrote:it's kinda pointless because you can't see it that well from far away anyway
Halo 2 Vista just scrapped LoD altogether from what I hear.
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Alright.
Are the SP bugfixes going to be exclusively graphically? Or do you plan to fix teh string issues? Also, I got stuck on the one where you destroy the 3 energy cores - it told me to get a Banshee and there wasn't any. And that UI won't let me load checkpoints after I quit. Also, your fellow Spartans often blow you up with their grenade launchers.
Are the SP bugfixes going to be exclusively graphically? Or do you plan to fix teh string issues? Also, I got stuck on the one where you destroy the 3 energy cores - it told me to get a Banshee and there wasn't any. And that UI won't let me load checkpoints after I quit. Also, your fellow Spartans often blow you up with their grenade launchers.
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