Halo Animation Importer for 3ds max v5+ and gmax Released!

Utilities designed primarily for Halo CE.
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TheGhost





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Halo Animation Importer for 3ds max v5+ and gmax Released!

Post by TheGhost »

This page says it all:

http://ghost.halomaps.org/bluestreak/animation/

As part of Project BlueStreak:

http://ghost.halomaps.org/bluestreak/

Enjoy!


Downloads localized to Halomods - Snave
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Animation_Importer_v1-0-3.zip
(10.16 KiB) Downloaded 46 times
Sombody123





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Post by Sombody123 »

Thank you. I really need this. Your apps always work great and have never failed me before.
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citrusp3rs wrote:i can understand the motive, but if i get a cookie for every time someone said he'd use it for good, not for bad..
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Azzucips





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Post by Azzucips »

i just uninstalled 3ds nice...
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GametagAeonFlux




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Post by GametagAeonFlux »

Day-um.

Very nice Ghost. :D
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Post by avp DR@AGON »

awsome ive already made something to
it an fp legs for the cheif iv made the running and crouching animations so far
but ill need help getting it in to halo andassinging it to differnt things like crouchind walking animations
Last edited by avp DR@AGON on Sat Aug 12, 2006 10:28 am, edited 1 time in total.
Sombody123





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Post by Sombody123 »

avp DR@AGON wrote:awsome ive already made something to
it an fp legs for the cheif iv made the running and croching animations so far
but ill need help getting it in to halo andassinging it to differnt things like crouchind walking animations
lol.
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citrusp3rs wrote:i can understand the motive, but if i get a cookie for every time someone said he'd use it for good, not for bad..
well, i wouldn't be able to fit through a door :P
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

Thank you, Ghost, for giving me the ability to do the following in 3ds max:
http://gruntmaps.byethost4.com/headshot.gif

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slayer410





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Post by slayer410 »

FleetAdmiralBacon wrote:Thank you, Ghost, for giving me the ability to do the following in 3ds max:
http://gruntmaps.byethost4.com/headshot.gif
Nice. :shock:
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for3runn3r
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Post by for3runn3r »

:cry: im confused on how to do it! All i can do is make triangles and thats it! Can you put a linkon where you get these, uhhh, Mesh i think its called? :?
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HK-47





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Post by HK-47 »

Ugh, Go download HEK+ and HEK then extract a GBX model and export it in guerilla then import it with the other tool then use HEK+ to get the bitmaps out and use jahrains BM converter.
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Thanks LT.
TheGhost





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Post by TheGhost »

By the way a new version of the script is currently up. It has some fixes for a few bugs. Update!
[RLG] El Crappio





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Post by [RLG] El Crappio »

Its awsome Ghost, can't wait for the JMS Exporter, cause if it works for Gmax then it'll help more than a few people out.
striderguy





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Post by striderguy »

ok....so how do i use it.....from the start (download stage)

if its a download, i cant find it on the page.

if its the script, whre do i put it >.>
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Post by HK-47 »

STOP BUMPING OLLLLLD TOPICS. Nuff said.
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Thanks LT.
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Post by GG-Nic »

He was asking a reasonable question, so its ok.

If he were to just say "OMG THISROCKS!!!11!!1" Then, thats not okay.

Put it in the scripts folder inside your gmax/3dsmax root folder.

Mine is:
D:\Program Files\Autodesk\3dsMax8\Scripts

You can also put it in the startup folder if you want to have it popup when you load 3dsmax.

With gmax, idk just look around in your gmax folder.
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[RLG] El Crappio





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Post by [RLG] El Crappio »

Its the same place in Gmax, as in, the Scripts folder.
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Post by mr.marshmallow »

are there any tutorials on how to animate i dont know much about 3Dsmax i only made 1 map and im still low in knoledge of the program so can anyone help me with this?
wilp





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Post by wilp »

I get an error when i import the animation it gives me "multiple node error"
(i have import gbx model)
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TomClancey





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Post by TomClancey »

Nice topic bump.
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