It isnt perfect but i thought i......[Updated]

Post your pics of mods in beta, or pictures that do not have a mod associated with them.

Do you like this?

Yeah Wow, Please release some tags soon!
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91%
Nah not really, i can do better..
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9%
 
Total votes: 78

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r0tten
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Post by r0tten »

can you null out the bsp scenery (like the rocks and trees) then make models of the original coag trees and bushes and add them in? that would be awesome.
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MasterChief2829




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Post by MasterChief2829 »

r0tten wrote:can you null out the bsp scenery (like the rocks and trees) then make models of the original coag trees and bushes and add them in? that would be awesome.
The only thing bad about that is that the original coag trees would not have collision if he places them where they should be... and that the trees that you are asking him to null out can be nulled out, except their collision stays since it's built into the bsp.
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r0tten
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Post by r0tten »

thats what i thought. atleast with the halo 1 trees he could fake it, theyre only there for looks, but the h2 trees collision still there would suck.
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Post by kibito87 »

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Post by Brianv »

Nice Update.
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dec1234





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Post by dec1234 »

Hey i fixed the models so thay work with a lightmap and i removed the rocks but the lightmap leavs a huge FAT black spots on the map were they were , i can add thr trees ill just remodel the palm tree and make it a mach, also the rocks i can do also becuase theres some in coadalready same with the bushes i just need some time lol :lol: too many requests and such lol.

mods looking ace with a coag - bloodgulch skin by greennc :D thanks man!
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Post by DWells55 »

dec1234 wrote:Hey i fixed the models so thay work with a lightmap and i removed the rocks but the lightmap leavs a huge FAT black spots on the map were they were , i can add thr trees ill just remodel the palm tree and make it a mach, also the rocks i can do also becuase theres some in coadalready same with the bushes i just need some time lol :lol: too many requests and such lol.

mods looking ace with a coag - bloodgulch skin by greennc :D thanks man!
Removing them leaves a black spot because of the lightmap. Whne it was compiled it did that. I don't know if you cna manually edit them. TH eonly wya I know is to null the lightmap.

Now, give the fixed AR to headshot so I can publish Sentinel Base 2 AR edition on Mimesis.
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Post by Jordan »

Only thing I don't like is the weird chief, but that has nothing to do with the models I guess... :P
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Post by Snaku »

dec1234 wrote:Halo 1 Rocket Hog Beta! WITH PERFECT TURRET ANIMATIONS!
How did you get the animations to work? I thought model injection broke the animations. At least it did the one time I tried it.
I had planned to do a sort of work-around for it, by injecting parts of a model seperately and attaching each of them to different bones of whatever I was using. Like, for example, making a vehicle with a hatch that slides open. Inject the vehicle and hatch as seperate models. Then, start with a wraith, mount the new vehi model to the main hull bone, and mount the new hatch model to the wraith's hatch.
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Veegie[Temp]




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Post by Veegie[Temp] »

It should break the animations. Since all regions and node checksums/hierarchy are fucked up the ass and lost.
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dec1234





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Post by dec1234 »

Worked for me :D
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Snaku




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Post by Snaku »

So, like, you just injected the rocket turret's model over the chaingun or guass (whichever one you used) and it just.... worked? Like, you didn't have to do anything special to make it work?
Also, how come all the models I've seen injected with Entity are kind of flat looking? Can't you just duplicate the guass turret's shader but replace its bitmap with your injected one to give it better shading and reflections? You'd have to make a bump too, I guess. Would that not work, 'cuz I don't think I've seen anybody do it yet?
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dec1234





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Post by dec1234 »

No i just spent time trying to get it exactly on the pivot because if i didn't the gun floated off lol :D
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Redspike





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Post by Redspike »

this looks really good. couldnt you inject sidewinders Collision mesh using entity. then inject a the sbsp as a mode over a machine. and just position it so it lined up. then u could have a halo 1 level aswel. i really like the pistol !
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dec1234





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Post by dec1234 »

hmm not a bad idea :?
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Post by RA1N THE ELITE »

yeah but then there would be a really nasty looking map because there would be no textures. also coag doesn't have any machs.
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Post by Shadow LAG »

I hope you do not mind me asking but how was this done?
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dec1234





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Post by dec1234 »

All i did was take my time and work through the model and shader until i found a way to fix the shaders :)
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Post by Playkid »

I like the AR so far Dec, but imo you need to do something about the FOV, make it be more like in Halo 1.
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dec1234





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Post by dec1234 »

Yeah due to my lazyness im no longer releasein this as a mod, i am going to release the tags real soon for people to use :D
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