2 questions
2 questions
k im just wondering about 2 things here.
1. I made a mod and its about 98% complete. All thats left to do is fix a texture problem where the ground turns black at random times. I could be walking around and the ground goes black and oddly its the only thing that goes black. I only retextured the ground as far as the maps bsp goes. Why is the ground turning black?
2. I wanna know if its possible to completly null out a BSP. if so how would i go about doing that?
1. I made a mod and its about 98% complete. All thats left to do is fix a texture problem where the ground turns black at random times. I could be walking around and the ground goes black and oddly its the only thing that goes black. I only retextured the ground as far as the maps bsp goes. Why is the ground turning black?
2. I wanna know if its possible to completly null out a BSP. if so how would i go about doing that?
Signature over width limit and may not be animated.
- WaywornMmmmm
- Posts: 1341
- Joined: Sat Nov 05, 2005 5:17 am
- Location: U.S.A
![]() |
-
- Posts: 1063
- Joined: Mon May 09, 2005 7:31 am
- Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
- Contact:
![]() |
last time I checked, bsp's don't have Lod's...
Lod's are for models...
About the black texture, it could be mip maps. But I am really not sure because I have never expierenced that problem...
About nulling a bsp, I am sure it is perfectly possible but once agian, I have never attempted to null one or tried to. I am thinking that there was a app made that could null it but I really can't remember because it was awhile ago
.
-Doom

About the black texture, it could be mip maps. But I am really not sure because I have never expierenced that problem...
About nulling a bsp, I am sure it is perfectly possible but once agian, I have never attempted to null one or tried to. I am thinking that there was a app made that could null it but I really can't remember because it was awhile ago

-Doom

Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
k I injected this very same ground texture into a brand new coag and FTPed it to my box and it worked fine with no prob. but on my modded map it goes black at random times. So i came to a possible conclusion that my map may be doing it. The ground texture was the last thing i changed so could that be the problem?
Signature over width limit and may not be animated.
K i found the prob. The problem was the coag_ground texture not the coag_grass texture. Coag ground is for the dirt paths on the map. THe black spots were coming through the coag_grass texture. If ya look at coag_ground then you will see black areas where the grass is. So for future reference to all, watch out for that coag_ground texture lol
Signature over width limit and may not be animated.