why wont 3ds max import wavefront .obj

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almasri





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why wont 3ds max import wavefront .obj

Post by almasri »

when i go to import wavefront obj into 3ds max with the right format. it gives me an error message from the program and doesnt let me import models so that i can edit them. can someone tell me what im doing wrong?
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Post by Twinbird24 »

Be more specific. Tell us what the error message is. Are you usung a trial version of 3DS Max? You might need to download a plugin that allows you to import/export the specific kind of .obj format that Halo 2 uses. I've heard that 3DS Max doesn't import/export wavefront obj, you might need to get Milkshape (which does).
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WaywornMmmmm




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Post by WaywornMmmmm »

3ds Max is bad about objects. You can import them, but you have to change some options and even then, the model is really small.
a mammoth




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Post by a mammoth »

that is actually the same with milkshape but you might not notice since that is all you use it for. But you can set the vertex scale to like 100 if you want more of a right size, but I've had bad experinces using 3ds max to edit halo models, it changes them so yu can't import them back into halo.
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almasri





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Post by almasri »

thanks guys for your help iam using a trial verson of 3ds max. maybe ill use milkshape instead :)
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Post by Scoliosis »

ya 3dsmax is a no no for halo 2 models. use milkshape man. This is one time i can say milkshape is better then 3ds max lol.
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a mammoth




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Post by a mammoth »

Have you ever used 3ds max, man its sooooooo much better than mailkshape its not funny, I think I might be able to figure out settings which you can make halo 2 models in 3ds max.
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erett2000





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Post by erett2000 »

Milk Shape doesn't support UV Unwrapping so 3ds is the way to go
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WaywornMmmmm




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Post by WaywornMmmmm »

Don't bump please.
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