Water Levels

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
srchrisknight





Posts: 130
Joined: Tue Apr 04, 2006 4:54 pm

Water Levels

Post by srchrisknight »

how can i raise the water level of relic??? the water level changer didn't work
Boney526




Commentator

Posts: 356
Joined: Sat Dec 10, 2005 12:04 pm

Post by Boney526 »

The water level only works on Zanzibar and Headlong for some reason. If only it worked on other maps.
Twinbird24




Literarian 250

Posts: 389
Joined: Fri May 26, 2006 5:52 pm

Post by Twinbird24 »

No, you can chage the water level for Relic in Entity, I just did it. It works for all maps with water levels. Here's how to higher-or lower the water level in Relic (dune.map)

-First off, open your map in Entity. If you don't have Entity, grab it here: http://haloplugins.com/index2.php?view=entity

-Then, once you have Relic (dune.map) open, go to the sbsp tag and open it, then click on the only thing that should be there (scenarois\mulit\dune\dune). Then, at the top right of Entity, click on Tools>Meta Editor. Then, once you can see the Meta Editor, scroll down to where it says Water, then click on the fist chunk (0) and go to where it says Water Level and chage it. Look at the screenshot here (note, make sure you click Save after chaging the water level):

Image

Note: I tested this and it works. I would post I screenshot here but I can't right now. Also if you chage the water level, make sure you also move the deathzone (under the water) and the fog (also under the water) to complete the water effect.
Signature exceeded 3 lines of text.
srchrisknight





Posts: 130
Joined: Tue Apr 04, 2006 4:54 pm

Post by srchrisknight »

yea, right after i posted this i found a tut on it, so i got the pluggin and it works great, if only i could do it with that puddle coag has
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Someone in a thread somewhere made the comment that it's easy to add water to a bsp now with the newer Entity releases (you'd have to add water from dune, zanzi, or headlong into coag if you wanted to flood it) but I haven't seen any instructions on how to do it yet. I tried just copying over the reflexive in the bsp once, but it just made the map freeze.
Twinbird24




Literarian 250

Posts: 389
Joined: Fri May 26, 2006 5:52 pm

Post by Twinbird24 »

I don't know. I think it has to do something with BSP conversions or something.
Signature exceeded 3 lines of text.
srchrisknight





Posts: 130
Joined: Tue Apr 04, 2006 4:54 pm

Post by srchrisknight »

well i guess i'll have to wait for a tut on it
Twinbird24




Literarian 250

Posts: 389
Joined: Fri May 26, 2006 5:52 pm

Post by Twinbird24 »

It is possible though. But you got what you wanted here: How to chage the water level of Reic.
Signature exceeded 3 lines of text.
Doom




Articulatist 500

Posts: 1063
Joined: Mon May 09, 2005 7:31 am
Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
Contact:

Post by Doom »

I believe that it has to do with the BSP raw data 3. Basically you have to take it fr the BSP he raw data number three from Zanzibar and put it into the map that you want. It can be done through hex but I'm not sure about entity though.

-Doom
Image
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
jackosmack





Posts: 106
Joined: Tue May 23, 2006 9:52 pm
Location: seeing the snakes on a plane sequel: Sharks on a Tractor O.o

Post by jackosmack »

There used to be a tut on it in GAMA by pokecancer i think it was, but then they got a new site. Or im just retarted and it was some other site that i thought was gama
Retired used-to-be-kinda half-modder
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

There's one here, but it's a hex thing, and I have no hex ability whatsoever.
Post Reply