[MOD] Contamination v1.6 (Updated)
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[MOD] Contamination v1.6 (Updated)
Please rate 1-10
Background story: Once a great station controlled by the marines. This station was one of the best in the known galaxy. That is, until the covenant came and unleashed a virus which contaminated everyone and everything it touched. Now years later you are back here to go over the station to see what happened to this once great place.
Features:
Swapped Sky
Darkened Lightmap
New Scenery with Collision
Working Teleporters
Shader swaps on almost everything
Weapons only have a few changes
Effect Changes
Flood added to map
Flood generators growing on walls and ceilings
Masterchief and Elite Shader Swaps
Elites added to the Containment Room
Masterchief being attacked by flood on the center pad
Flood Pods added around map
Teleporter size is smaller and looks better then before (my opinion)
New Features:
New Shaders for MC and Elite
SLC finally
Things to come:
Active scenery
Effect Changes
Darker Cliff Skin
A Few Skinning Changes
and more...
Credits go to the creators of the following apps
Dot Halo
Entity
Serenity
Insolence
and Model Resizer
If someone would test this and notify me of any bugs that would be appreciated. All gametypes should work.
Background story: Once a great station controlled by the marines. This station was one of the best in the known galaxy. That is, until the covenant came and unleashed a virus which contaminated everyone and everything it touched. Now years later you are back here to go over the station to see what happened to this once great place.
Features:
Swapped Sky
Darkened Lightmap
New Scenery with Collision
Working Teleporters
Shader swaps on almost everything
Weapons only have a few changes
Effect Changes
Flood added to map
Flood generators growing on walls and ceilings
Masterchief and Elite Shader Swaps
Elites added to the Containment Room
Masterchief being attacked by flood on the center pad
Flood Pods added around map
Teleporter size is smaller and looks better then before (my opinion)
New Features:
New Shaders for MC and Elite
SLC finally
Things to come:
Active scenery
Effect Changes
Darker Cliff Skin
A Few Skinning Changes
and more...
Credits go to the creators of the following apps
Dot Halo
Entity
Serenity
Insolence
and Model Resizer
If someone would test this and notify me of any bugs that would be appreciated. All gametypes should work.
- Attachments
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- Contaminationv16.rar
- apply to Lockout.map
- (8.25 MiB) Downloaded 155 times
Last edited by xSSx Toothtless on Thu Aug 03, 2006 4:53 pm, edited 12 times in total.
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Looks pretty nice. Interesting idea for the glass shaders.
I've quit modding for Linux | www.Ubuntu.com | www.UbuntuGuide.org |
r0tten wrote:pictures of .dds files are not even aloud, you need to take that down.
seriously though, good job. i have tested it and i think its fun, though not something to completely replace lockout.x088x wrote:Yeah, sorry your other topic was deleted because of the idiots making quote trees. Like I said before, looking good. The sentinel enforcers are a very nice touch.
[img]voodoo721's%20sig[/img]
thanks to .IRONMAN for the custom sig.
thanks to .IRONMAN for the custom sig.
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that was the point.-Treetoad- wrote:Whoa I didn't see that, it blends in with the background on my compvoodoo721 wrote: seriously though, good job. I have tested it and I think its fun, though not something to completely replace lockout
Good job on the mod
[img]voodoo721's%20sig[/img]
thanks to .IRONMAN for the custom sig.
thanks to .IRONMAN for the custom sig.
u didnt even make the modvoodoo721 wrote:that was the point.-Treetoad- wrote:Whoa I didn't see that, it blends in with the background on my compvoodoo721 wrote: seriously though, good job. I have tested it and I think its fun, though not something to completely replace lockout
Good job on the mod
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Flood Hlmts?
Do you play as the flood, or is it just elite and mc still.
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Re: Flood Hlmts?
as of now you still play as the covenant elite and mc but I may change that in the next update.Catalyst_BSX wrote:Do you play as the flood, or is it just elite and mc still.
I tried using that on the newest entity v1.2.0 and on v1.1.6 but it would give me errors. I am going to fix this before I am done though.PyroBlizzard wrote:Updated kool!
Maybe use the Fix Slc buton in Entity and it will be SLC!