[WIP] Sandstorm

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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boo_diddly




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[WIP] Sandstorm

Post by boo_diddly »

I have finally updated my website with my recent changes. I have gotten quite far since my last update 6 or so months ago.

You can see the site here: http://sandstorm.halomoddingsite.com

Speaking of which, I will start to Beta test my map and that of course means that I will need testers. This will not happen untill I move *in a month* but I may start to accept testers now, but don't expect the map untill I move *uploading a site is hard enough, uploading a map would just take too long on my dial-up.*

*note* It is still uploading as I type this, so it won't be done for about a half an hour or so. You can still read and look at some pictures thou.
Last edited by boo_diddly on Sat Nov 04, 2006 10:47 am, edited 1 time in total.
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boo_diddly




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Post by boo_diddly »

If you are wondering what the map is, I will tell you a little bit now.

General mood: sandy, at dusk, sand, dust in the air, sand, rocks, sand.
Size: medium
Layout: Two bases opposing each other, tower at middle. A human Pelican crashed on one side, a temple at the other. All this within a canyon with a shear cliff behind Pelican. Thrusting out of the cliff part way down is a bridge of sorts with covenant supply crates scattered all over the bridge. There is also a large underground cavern located between the two bases.


I have a few custom textures that I created *the tile, ciff texture, and the purple pillar texture*. I have used several portals within the level to help with the frame rate and to prevent polygon failure *when the faces dissappear in random spots b/c there are too many polys*. The bases are symetrical. I modifyed the sky to my liking and experimented with multiple "suns". There are no true custom weapons, but 3 weapons have been tweeked *frg, needler, and flamethrower*. In general, the bsp modeling is finished, unless there needs to be tweaks. Once I feel that the level is finished, I will attempt to do a full-quality light map, but I have no guarentees since the last time I tried it *which I let it run for 7 days straight and it didnt get below 0.1*. In the one area of my map there are dynamic lights, but incase the computer doesent support it *or whatever* there is a back-up light map.

If you want to beta test for me *in a month of course* you can either pm me or go to my contact page on my site. Also, there are pictures and a more in-depth description on the url=http://members.fortunecity.com/boodidly]site[/url].
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Reaper Man





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Post by Reaper Man »

uhh none of the links on your site seem to work, why dont you post them here. are you the same guy that posted a thread about a desert map?
edit: this http://gbxforums.gearboxsoftware.com/sh ... ght=desert
boo_diddly




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Post by boo_diddly »

odd, it seems that the links work on my computer... which links seem to be broken?

oh, and I don't even have an account on the gbx forums. that is a map by someone else.
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Reaper Man





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Post by Reaper Man »

oh well the links work now... mustve been the other computer i was on.. odd
boo_diddly




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Post by boo_diddly »

so, what do you think of it?
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noxiousraccoon




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Post by noxiousraccoon »

Reminds me of the old Duke Nukem games, keep up the work.
boo_diddly




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Post by boo_diddly »

thx, the underground tunnels sorta remind me of Pathways Into Darkness.

oh, I alos changed the size of the images so that they are easily viewable on 1024x768 screens
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boo_diddly




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Post by boo_diddly »

I'm now open for beta testers' requests.
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boo_diddly




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Post by boo_diddly »

OK, where is it possible to get beta testers? I would really like to test out how my map is on balance and whatnot. There are very few things that are left for me to do. Currently I am doing a semi-quality lightmap *down to 0.1* and it will be done Monday or so. I now have a Broadband connection and will be able to host the games.

So if you know where to get good testers or you want to test, PM me or Email me.
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(sccan)dudz





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Post by (sccan)dudz »

kool i downloaded it
boo_diddly




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Post by boo_diddly »

downloaded halo ce, right? i did not release sandstorm yet...
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