Looking for an experienced 3D modeller for Halo 1 Xbox map.

Have an idea for a project, but need to assemble a team? Here is the place to do it.
Post Reply
Pyroteq





Posts: 5
Joined: Fri Mar 12, 2004 4:32 am
Location: Sydney, Australia
Contact:

Looking for an experienced 3D modeller for Halo 1 Xbox map.

Post by Pyroteq »

Not sure how this will go, but here goes. I'm looking for an experienced 3D modeller who has previously made Halo maps and is willing to bring my plan to life. The map is fairly simple as far as designs go, it's mirrored design, a small map that will hopefully focus more on smaller amounts of players (4 vs 4 and lower).

The map is actually 99% based off a Quake map, I can get screen shots of the entire map from birds eyes, I have attempted a recreation in UnrealED, I can show you that as well so you can see the design on grid, I can even show you the basic structure in an OBJ file exported from UnrealED, which you may even be able to work off in 3DS Max.

The original map is abit big compared to Halo, because you can move so fast, I'd like pretty much a small version with an ancient structure theme (Think Warlock/Sanctuary). The map will be aimed at competitive play and will focus mainly on Team Slayer, but also KOTH, Oddball and CTF.

If you're interested, please reply in this thread and give me some examples of your previous work. This is my 1st Halo project, but I have high standards

Here are some screen shots to give you an idea of what I'm looking at:

Image

Image

Image

Image

Image

Image
llama_juice




Articulatist 500

Posts: 799
Joined: Mon Aug 01, 2005 11:53 am
Contact:

Post by llama_juice »

you PMd me about this on my forums, and although I'm interested... I have too many other projects going on right now (I'm working on 4 maps plus a map pack for xbox...)

if nobody else will take this up I'll do it.... but it would take me a little while :P
Pyroteq





Posts: 5
Joined: Fri Mar 12, 2004 4:32 am
Location: Sydney, Australia
Contact:

Post by Pyroteq »

Thanks for the reply mate, I read in another thread you said you were busy with other projects. If you can hook me up with anyone else with similar skills just link em to the thread, otherwise I'm happy to wait.
jereminion





Posts: 30
Joined: Sun Feb 12, 2006 8:30 pm

Post by jereminion »

id like to help, but is it true halo 1 wont allow more then the default verticies? if so i dont think i could help :(
llama_juice




Articulatist 500

Posts: 799
Joined: Mon Aug 01, 2005 11:53 am
Contact:

Post by llama_juice »

you can have as many verticies as you want....

umm, buddy hook me up with the obj file of the map... if it's set up well I could probably just remake the model using that very simply.... but if its set up all trashy... then... then it could take a while :S

(I'm curious)
Pyroteq





Posts: 5
Joined: Fri Mar 12, 2004 4:32 am
Location: Sydney, Australia
Contact:

Post by Pyroteq »

Llama_Juice wrote:you can have as many verticies as you want....

umm, buddy hook me up with the obj file of the map... if it's set up well I could probably just remake the model using that very simply.... but if its set up all trashy... then... then it could take a while :S

(I'm curious)
Do you have MSN or another instant messenger service? I'll talk to you about it in more detail and send you the stuff.
Post Reply