The best of the best for Halo 2 Xbox
cyrus119
Posts: 26 Joined: Sat May 27, 2006 1:42 pm
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by cyrus119 » Sat Jul 22, 2006 6:38 pm
duno some people r all like ya my mod works on system link and it wont lag, so i play it and it is so lagy. i just like to check u kno
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
Location: ...
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by -DeToX- » Sat Jul 22, 2006 6:39 pm
cyrus119 wrote: duno some people r all like ya my mod works on system link and it wont lag, so i play it and it is so lagy. i just like to check u kno
Use a spell checker...
Nice job HSM.
cyrus119
Posts: 26 Joined: Sat May 27, 2006 1:42 pm
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by cyrus119 » Sat Jul 22, 2006 6:47 pm
Hey sorry. Didn't know spelling was importent, i thought it was the point that mattered. I will try to spell more accurately in my future posts.
voodoo721
Posts: 392 Joined: Tue Mar 29, 2005 4:55 pm
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by voodoo721 » Sat Jul 22, 2006 8:55 pm
cyrus119 wrote: Hey sorry. Didn't know spelling was
importent , i thought it was the point that mattered. I will try to spell more accurately in my future posts.
yeah, good luck with that
jkjk
Posts: 537 Joined: Sun Feb 29, 2004 9:00 am
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by jkjk » Tue Jul 25, 2006 9:09 am
what'd you fix? the beam didn't rumble for me on your old patch. nice improvement from your 1st one.
I'd like to see more XBC mods and less projectile mods!
xheadshotmastax
Posts: 1029 Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
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by xheadshotmastax » Tue Jul 25, 2006 9:44 am
jkjk wrote: what'd you fix? the beam didn't rumble for me on your old patch. nice improvement from your 1st one.
that was what i fixed ^_^ . however the tag of the sentinelbeam was totally messed up. so i injected a new one. works now
BrokenWing
Posts: 2 Joined: Fri Jul 21, 2006 9:29 am
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by BrokenWing » Tue Jul 25, 2006 11:08 am
I like the Sentinel Beam...but isn't it just a LITTLE too powerful? >_<
Edit: Forgot to add my last two cents lol. Just wanted to say your creations have inspired me to start modding ^_^
Last edited by
BrokenWing on Tue Jul 25, 2006 3:42 pm, edited 1 time in total.
blood dimond
Posts: 106 Joined: Thu Sep 22, 2005 5:39 am
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by blood dimond » Tue Jul 25, 2006 1:42 pm
i think it looks alot more intresting then the origional....
seems like theres more to go and find in such a big level
Dont eat the fish!
Jbiz813
Posts: 48 Joined: Sun Jun 11, 2006 10:34 pm
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by Jbiz813 » Tue Jul 25, 2006 1:45 pm
make an sppf for it
SpecOp44
Posts: 2008 Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm
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by SpecOp44 » Tue Jul 25, 2006 1:56 pm
Jbiz813 wrote: make an sppf for it
Or, you could get Serenity.
RA1N THE ELITE
Posts: 874 Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
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by RA1N THE ELITE » Tue Jul 25, 2006 3:05 pm
when is the AR gonna appear in it?
The Elites cannot be stopped.
Monkey Terd
Posts: 2032 Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S
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by Monkey Terd » Tue Jul 25, 2006 4:43 pm
RA1N THE ELITE wrote: when is the AR gonna appear in it?
When he can inject it with a perfect UVM.
Formerly known as Limpmybizket.
MasterChief2829
Posts: 1184 Joined: Sun Dec 26, 2004 2:18 pm
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by MasterChief2829 » Tue Jul 25, 2006 5:31 pm
Monkey Terd wrote: RA1N THE ELITE wrote: when is the AR gonna appear in it?
When he can inject it with a perfect UVM.
Which is easily possible...
Monkey Terd
Posts: 2032 Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S
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by Monkey Terd » Tue Jul 25, 2006 5:49 pm
MasterChief2829 wrote: Monkey Terd wrote: RA1N THE ELITE wrote: when is the AR gonna appear in it?
When he can inject it with a perfect UVM.
Which is easily possible...
Have you tried?
Doesn't work for me, trepdimeflou (the one who wrote the tutorial), or Faisal.
<_<
Formerly known as Limpmybizket.
RA1N THE ELITE
Posts: 874 Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
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by RA1N THE ELITE » Tue Jul 25, 2006 8:52 pm
you know the jpgs that appear in the model folder when you extract it? try putting in your jpgs instead, then make them into materials, then assing them to the model's groups using milkshape, internalize the bitmaps and I am not sure it will work but I know that in order to inject custom materials for models you have to edit or replace those jpgs. I've tried it before and got it right.
The Elites cannot be stopped.
daggerx
Posts: 246 Joined: Tue Jul 06, 2004 9:29 am
Location: Long Island, New York
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by daggerx » Wed Jul 26, 2006 8:36 am
dude ur sick with this mods..dling now...
falon
Posts: 11 Joined: Sat Apr 01, 2006 3:20 pm
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by falon » Wed Jul 26, 2006 1:52 pm
ok, im having trouble.
ive done serenitys before..
but this one is weird.
when i apply it, i cant sign the map.
so it just sits there in black, or you failed to load map.
help!
RA1N THE ELITE
Posts: 874 Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
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by RA1N THE ELITE » Wed Jul 26, 2006 1:59 pm
apply to a clean map and then use a resigner.
The Elites cannot be stopped.
falon
Posts: 11 Joined: Sat Apr 01, 2006 3:20 pm
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by falon » Wed Jul 26, 2006 2:21 pm
i could if it didnt say sentinelbase2 instead of gemini(cmr)
or not do anything(encryptomatic)
k2cGHOST13
Posts: 6 Joined: Wed Jul 26, 2006 2:28 pm
Location: in my room
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by k2cGHOST13 » Wed Jul 26, 2006 2:47 pm
Hey this looks really good! I can't wait until I can mod this good.