The 3pm to 3am mod project :D/ fortress in BG (mod)

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
User avatar
gmp_gmp




Socialist

Posts: 427
Joined: Sun Dec 21, 2003 12:01 pm
Location: In his magic flying hoverboat, flying over h4xmb.com
Contact:

The 3pm to 3am mod project :D/ fortress in BG (mod)

Post by gmp_gmp »

My new mod which adds a fortress in bg for both teams
Download Here
Image
h4xmb? mb.
Image
(One of the oldest semi-active people on this forum)
Dark Cloud




Wordewatician 500

Posts: 958
Joined: Thu Jan 29, 2004 1:39 pm

Post by Dark Cloud »

It's ok, but of course, you really need to try to do something about the max height the Banshees can travel up to. It's really annoying... that is, the sound you get when you get in the banshees on the platform, as they're below the height they are suppose to be at.
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

lol, nice! laggarific, tho?
This post printed on 100% recycled electrons.
User avatar
gmp_gmp




Socialist

Posts: 427
Joined: Sun Dec 21, 2003 12:01 pm
Location: In his magic flying hoverboat, flying over h4xmb.com
Contact:

Post by gmp_gmp »

not really :D
h4xmb? mb.
Image
(One of the oldest semi-active people on this forum)
XeRoWaVe





Posts: 379
Joined: Sat Nov 15, 2003 11:12 am

Post by XeRoWaVe »

nice



......(in a place far away)........(Dreams)...TsukasaZero...COME BACK :cry: :cry: :cry: :cry:
[users]ReApEr





Posts: 370
Joined: Sat Feb 14, 2004 9:25 am
Location: Some where other than the Anti Noob HQ

Post by [users]ReApEr »

XeRoWaVe wrote:nice



......(in a place far away)........(Dreams)...TsukasaZero...COME BACK :cry: :cry: :cry: :cry:
you inlove with Tsukasa!!!RUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!me is a scared of gay people!
Signature exceeded 500x120 pixels.
Zeus





Posts: 415
Joined: Fri Jan 23, 2004 7:46 pm
Contact:

Post by Zeus »

Why'd he leave? :cry: I must get him back!
coolkid





Posts: 170
Joined: Mon Mar 15, 2004 7:26 pm

Post by coolkid »

when making the map did u ever have some of the blocks disapear when u play the game. and i mean like totaly gone, u can wal where blocs should be. but they would still be there in spark edit.
Zeus





Posts: 415
Joined: Fri Jan 23, 2004 7:46 pm
Contact:

Post by Zeus »

I've done many spark edit mods and never had that happen.
User avatar
gmp_gmp




Socialist

Posts: 427
Joined: Sun Dec 21, 2003 12:01 pm
Location: In his magic flying hoverboat, flying over h4xmb.com
Contact:

Post by gmp_gmp »

u cant sink logs into the floor too far or they'll disappear ingame
h4xmb? mb.
Image
(One of the oldest semi-active people on this forum)
User avatar
gmp_gmp




Socialist

Posts: 427
Joined: Sun Dec 21, 2003 12:01 pm
Location: In his magic flying hoverboat, flying over h4xmb.com
Contact:

Post by gmp_gmp »

u cant sink logs into the floor too far or they'll disappear ingame
h4xmb? mb.
Image
(One of the oldest semi-active people on this forum)
Zeus





Posts: 415
Joined: Fri Jan 23, 2004 7:46 pm
Contact:

Post by Zeus »

Oh yeah that. I'm pretty sure that happens becasue the game can't handle objects outside the boundaries. It's weird because bipeds can go outside the boundaries. Bipeds are much more complex than logs. Weird.
maegus15





Posts: 970
Joined: Tue Dec 23, 2003 6:34 pm

Post by maegus15 »

CRACK BUMP CRACK BUMP CRACK BUMP CRACK BUMP CRACK BUMP CRACK BUMP. That sound? Yes its anoyying. Ohh if you hate that then put the banshies acell so its instant. Then run into a wall. Anyway nice mod.
Post Reply