[Halo 2] Lost Delta

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-DeToX-




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[Halo 2] Lost Delta

Post by -DeToX- »

Lost Delta
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This village once was the home of Grunts. Though everything has been torn away and this village is no more than a ghost town....

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Credits:
-Iron_forge for Serenity.
-Aequitaes for Serenity Repository.
-Monkey Terd For his PSD to make Serenity Images EASY.
-Pokecancer, Entity to View if everything is ok.
-Turk645 For the sky bloom plugin and for telling me the values i should put.
-Tural, Ketchup and Gametag for my protection on halomods lol :P
-TheyCallMeChad for fixing up the cliff texture. You rock Chad.
-Thanks To My Friend Blazethebatosi2 on XBC for helping me get pictures (he put it on Sanctuary cause my trainer disabled the update).
You PwN
-Thanks to all of you for being so cool :P

Serenity V3.2 Patch with everything filled out for the repository.
Hope you guys like it!
Apply to Deltatap.map :D
Attachments
Lost Delta.serenity
Serenity v3.2 Patch. Enjoy.
(2.15 MiB) Downloaded 203 times
Last edited by -DeToX- on Sat Jul 22, 2006 8:53 am, edited 7 times in total.
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Post by Monkey Terd »

Looks kinda chaotic, but good.

I would recommend trying to make your textures a bit more seemless on the edges, and also nulling some of those bumps. Also, I don't think the sky goes with it too well. Perhaps the sky from Deltacontrol would look nice..no?
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Post by ZzJ03zZ »

nooooooooooooooo i was supossed to be 1st 2 post....but w/e u beat me, i already knew about it but its better than i saw b4. i love it. 9/10
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Thanx Detox^^
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Post by -DeToX- »

Monkey Terd wrote:Looks kinda chaotic, but good.

I would recommend trying to make your textures a bit more seemless on the edges, and also nulling some of those bumps. Also, I don't think the sky goes with it too well. Perhaps the sky from Deltacontrol would look nice..no?
Hmm ill change it so everyone stop posting bout that :wink:
Last edited by -DeToX- on Fri Jul 21, 2006 7:30 pm, edited 1 time in total.
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Post by galvination »

looks cool but from what I can tell there is specular bloom (i think) and that doesnt go with the night sky very well.
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Post by DoorM4n »

dude you are supoosed to tell every1 the story why its the space sky detox!
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Post by -DeToX- »

DoorM4n wrote:dude you are supoosed to tell every1 the story why its the space sky detox!
Nah, who cares. :P
Last edited by -DeToX- on Sat Jul 22, 2006 8:54 am, edited 1 time in total.
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Post by x088x »

Nice. The only thing that is weird is the bright lightmap with the space sky..
Halo 3 ruined everything..
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Post by ScottyGEE »

You're source of textures seems rather good, but I can't help the feeling that I've seen them before...
Even though you found good textures, you can't just inject them and be satisfyed...A good skin isn't made by a compilation of textures... You have done fiarly well at that but you need to edit you're textures so that they do not have the box/pattern effect which you'res has.

The glare doesn't realy fit in the mod :(

Regardless of the problems its still a fairly nice skin
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Post by -DeToX- »

Okay. The sky is fixed now :D
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Post by jzimmer09 »

it looks Realy good... however i would like 2 know, How do u make ur wall's so shiny?
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Post by -DeToX- »

jzimmer09 wrote:it looks Realy good... however i would like 2 know, How do u make ur wall's so shiny?
Specular bloom.
Use it in insolence. Make Percent 1.
Saturation .3
Bloom .5
:D
I attached the IFP below.
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sky-2520.rar
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Post by turk645 »

looks cool and thanks for including me in the credits for the bloom values.
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Post by -DeToX- »

turk645 wrote:looks cool and thanks for including me in the credits for the bloom values.
Anytime. Hope you get that guitar to work. You know what i mean... UV Map and all. :P
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Post by RA1N THE ELITE »

this looks cool. but you should have tried to make models of grunt skulls and replaced them with the oddball.
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Post by -DeToX- »

Yeah ill start modelling now guys. Maybe it will strength up my mods. He he and ScottyGEE i figure out what was wrong with my texure. It wasnt the edges, the esges are great. Its the big blac part that makes it look repetitive. :P Next time i make a skin. Ill look out for all of that. Thanks guys. :P
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Post by Hawaiian Modder »

Nice job detox. I guess those fortune cookies helped out. :wink:
I'm liking the feel. Good Job.
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Thanks lej for the sig.
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Post by r0tten »

ScottyGEE wrote:You're source of textures seems rather good, but I can't help the feeling that I've seen them before...
Even though you found good textures, you can't just inject them and be satisfyed...A good skin isn't made by a compilation of textures... You have done fiarly well at that but you need to edit you're textures so that they do not have the box/pattern effect which you'res has.

The glare doesn't realy fit in the mod :(

Regardless of the problems its still a fairly nice skin
i've seen mpost of those on google images before under "rock textures"
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Post by -DeToX- »

r0tten wrote:
ScottyGEE wrote:You're source of textures seems rather good, but I can't help the feeling that I've seen them before...
Even though you found good textures, you can't just inject them and be satisfyed...A good skin isn't made by a compilation of textures... You have done fiarly well at that but you need to edit you're textures so that they do not have the box/pattern effect which you'res has.

The glare doesn't realy fit in the mod :(

Regardless of the problems its still a fairly nice skin
i've seen mpost of those on google images before under "rock textures"
I didnt get it off google... :P
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Post by SpecOp44 »

Nice skin. Although the sky doesn't really fit that well, Good job.
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