Expelled Core sounds

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
jackosmack





Posts: 106
Joined: Tue May 23, 2006 9:52 pm
Location: seeing the snakes on a plane sequel: Sharks on a Tractor O.o

Expelled Core sounds

Post by jackosmack »

Aight this is an old question from a mod I made a while ago, but has been bugging me...For those expelled cores on containment I changed the explosion effect and the sound. The explosion effect is still there, but now there is no sound, even if i change it back to what it originally was. Anyone know how this could have happened?
Retired used-to-be-kinda half-modder
akamasta





Posts: 176
Joined: Sat May 13, 2006 5:48 pm
Location: Ny
Contact:

Post by akamasta »

if you made the swaps in dothalo you should make sure you press save changes. The effects you may have changed it to may be to small to see. But other then that i don't know how to help.sry
Your sig can't exceed 500x120 in size.
jackosmack





Posts: 106
Joined: Tue May 23, 2006 9:52 pm
Location: seeing the snakes on a plane sequel: Sharks on a Tractor O.o

Post by jackosmack »

all the effects are fine, the expelled core is fine, its just the explosion that got screwed up...sorry shoulda been more specific. The ambient sounds that they make when you stand around them are still there, its just that the explosion is silent. Ive tried tons of things and still cant get it to work, and no im not using imported sounds or anything like that. Any input would be helpful.

EDIT: Oh yeah, and if anyone knows how to spawn bipd's that use a continout jmad, for example an elite that stands there and growls or something please help me out with that :)
Retired used-to-be-kinda half-modder
Post Reply