Can someone explain to me how i would...

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sharpshot7





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Can someone explain to me how i would...

Post by sharpshot7 »

Can someone explain to me how i would make the warthog look like it had the active camo? Any help is greatly appreciated.
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Post by akamasta »

you could give it a special shader, sry but i don't know which ones, look in the shaders and look for ones that seem camoy
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xXxCocoFangxXx





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Post by xXxCocoFangxXx »

I saw a tut on how to do this on www.halokit.com. They have some really great tuts! :wink:
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Twinbird24




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Post by Twinbird24 »

Just give the warthog the camoflauge shader MC has.
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a mammoth




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Post by a mammoth »

but then It has the bump that the MC has.
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Post by Doom »

actually I don't belive there is a active camo shader. Only a bump map for the charachter going invisble. But this might be a ... small sultion.

This was weird, because the value is a float, but it seems to only consist of two different effects: visible and camo. Basically, what you do is change the jpt! tag of (hopefully) any projectile (I've only tested it with the sentinel beam) so that the 13th unknown (in the sentinel_aggressor_beam it's the value .12) to a negative number. I use -12, but I've also used -5 to the same effect. Shoot any vehicle except for a scorpion and it has a very good active camo over it. The scorpion won't disappear, and the wraith can evade the effect sometimes.


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jackosmack





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Post by jackosmack »

sorry to be off topic, but are there any other kind of effects you can give to objects in that manner?
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sharpshot7





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Post by sharpshot7 »

Hey doom2 can you explain how i would do that in dothalo if i can? I couldn't figure out how to do what you were talking about.
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