Swapping models on system link

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ModzMaster





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Swapping models on system link

Post by ModzMaster »

if i were to swap a model of a.......warthog to a........ghost, whould the other people on my link be able to see it

i know that u won't get the animation etc, it's just the model i want..to know about
llamamastafu





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Post by llamamastafu »

just swap the collection to make the warthog a ghost (that non-modders can use/see). i recommend using the program "collection placer" because its easy :)
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ModzMaster





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Post by ModzMaster »

i don';t understand, actually i was thinking that if u took the model and collision from a mach and pasted that over a boxes then u would be able to move it arround in bsp easily.
Twinbird24




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Post by Twinbird24 »

I don't understand what you're trying to do. Do you want ot know how to spawn mach onto the map that everyone can see, or do you want to know how to remodel something that everyone can see...
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akamasta





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Post by akamasta »

do you mean if that you want the mach to flop around like the box?
If so i think that has to do with the phmo, and i don't think you can swap that.
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ModzMaster





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Post by ModzMaster »

u know how the yaw pitch and roll in the bsp viewer is all messed up i was wondering if u replace a boxes' collision and model with a mach collision and model that it may fix the yaw pitch and roll and i was wondering if the people i'm with on xbc will be able to see it

o and may i add that i'm nearly a master of acrobatics on oblivion legit on the 360
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Twinbird24




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Post by Twinbird24 »

I'm not quite sure if swapping a boxes (or something elses) dependencies with something else will change the yaw, ect. But I've never tried it so i'm not quite sure. You have to try it out yourself. It might work...

Also, I don't know if people on another Xbox
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ModzMaster





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Post by ModzMaster »

ya
is there a way to change the yaw etc outside of entity that would be a nice little app if someone would come out with that
Twinbird24




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Post by Twinbird24 »

You can use Dark Matters bsp viewer, but I don't think it's much better than Entitys. You can also change the rotation and location of the object you want manually in Entity or Incolense too if you want. Yeah, but it would be great to have a nice, good, working bsp that displays models accordingly.
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ModzMaster





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Post by ModzMaster »

i'm wondering though if theyre would have to be a sepparate app for placing mach because as far as i know everything elsin in entity's bsp viewer works but the mach, they may be like conflicting with each other or somthing

and does darkmatters bsp work?? by that i meen yaw pitch and roll, if it doesnt i'll just do it manually:(
Twinbird24




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Post by Twinbird24 »

I don't suggest doing it manually, I think it would be better just testing out your map and adjusting the mach accordingly so it looks good in the game (even though it might look a bit off in the bsp viewer). And I don't think poeple would make a sepertate bsp viewer app that is just for fixed mach rotation. I'm hoping the next version of Entity is going to have a good bsp viewer, or maby they will make a plug-in for the bsp viewer. But just try messing around with it until you get satisfying results.
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akamasta





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Post by akamasta »

no it will mess it up because the center of the box is different from the center of the mach, so if you place the mach down, the box may spawn up. Just use adi/blue gurilla to change yaw/pitch
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ModzMaster





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Post by ModzMaster »

blue guerilla just has the change facing direction and the location on the map
ModzMaster





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Post by ModzMaster »

blue guerilla just has the change facing direction and the location on the map
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