identities

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
akamasta





Posts: 176
Joined: Sat May 13, 2006 5:48 pm
Location: Ny
Contact:

identities

Post by akamasta »

edit************
problem solved even though i don't know what the script name is(doing it right now)


( //--in progress--

(unit_name(list_get(object_list)0))
(begin

)
maybe this script does some weird thing, im gonna mess with the short, get back to ya later
Your sig can't exceed 500x120 in size.
Doom




Articulatist 500

Posts: 1063
Joined: Mon May 09, 2005 7:31 am
Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
Contact:

Post by Doom »

Hmm... that dosen't make a whole lot of sense and dosen't even look right... What are you trying to accomplish then?

-Doom
Image
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
Soldier of Light





Posts: 4
Joined: Fri Jul 15, 2005 2:40 pm

Post by Soldier of Light »

That's not a script.

It has to start with begin. In addition, it doesn't do anything. You didn't specify an actual object list, so there's nothing for it to get.
akamasta





Posts: 176
Joined: Sat May 13, 2006 5:48 pm
Location: Ny
Contact:

Post by akamasta »

edit*** yay script decompiler out i think this will come in handy, lotz, all we need is a injector or complier (probably will be the same)
Your sig can't exceed 500x120 in size.
Post Reply