I have been working on a map called Dead Zone by [SGR]Zenaku ( a BloodGulch map ) its a conversation map and I have had to fill in the holes with rocks and trees and stuff so a user wont fall thru the map. Is it poor programming or is it becuase its a conversion map. Now, im a noob when it comes to HMT3.5 and sparkedit ( IMHO spark edit is a piece of crap ). Wish there was somthing berter than ( Sparkedit ) but know enough to use it to plug up the holes in the map. How can a peson find the holes is a map using the tools I have been using? IS there a better way?
Anyways, So why all the holes in the map?
Thanks In advance
Why are there holes?
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- Posts: 111
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