USP

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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skyline GT-R
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Post by skyline GT-R »

I used the same tutorial as TomClancey, I didn't add as much detial to keep the model's poly count low. It has 2114 faces.
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The back is a little off, I couldnt find a decent ref picture. Only one i had was 100x75.
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Doctor





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Post by Doctor »

Not bad, I like the skin.
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cooldude5990





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Post by cooldude5990 »

you have the basic shape
but
the skin is horrible look at sourceblog.net

and the hammer is way to small and way to far down
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Post by galvination »

n.n; USP = rainbow six 3 memories
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skyline GT-R
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Post by skyline GT-R »

cooldude5990 wrote: the skin is horrible look at sourceblog.org
That's where I found out how to create that skin, and it's in 3ds max so of course it isnt the best quality.
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Post by Sonictag »

skyline GT-R wrote:
cooldude5990 wrote: the skin is horrible look at sourceblog.org
That's where I found out how to create that skin, and it's in 3ds max so of course it isnt the best quality.
3ds max can produce amazing quality.

Its not bad, however the skin is unrealistic and simple, the model is also simple but it might be fine depending on how low polygon you want to go.

You might want to explore bump mapping aswell, aswell as specular and reflection maps. They can add to the realism in the halo engine.
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skyline GT-R
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Post by skyline GT-R »

sonictag wrote:You might want to explore bump mapping aswell, aswell as specular and reflection maps. They can add to the realism in the halo engine.
I haven't tested anything with 3ds max with bump mapping cause i thought that it doesn't stay with the model when it is compiled into a gbxmodel.
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Post by cooldude5990 »

just becuase its in max doesnt mean the skin quality is bad, max is built for this kind of stuff

it looks like the gun is a block of cement
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Post by rossmum »

Needs some work, looks a little weird. Skin needs detail.
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RaVNzCRoFT




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Post by RaVNzCRoFT »

The hammer is messed up.
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Post by flyinrooster »

hammer of course is messed up, and i think the body of the gun is too skinny. my friend has a usp and its much thicker, so if you can, jsut make it that. also, the skin looks like concrete mixed with bluish gray color with red/brown/sepia for the grips. again, try bump mapping or specular mapping and those kinds of things.
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