Post your pics of mods in beta, or pictures that do not have a mod associated with them.
-Treetoad-
Posts: 736 Joined: Sat Jun 03, 2006 7:58 pm
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by -Treetoad- » Wed Jun 14, 2006 7:33 am
Wow, I can't wait to see the finnished product of this
Sig over file size limit.
IRONMAN.
Posts: 139 Joined: Wed May 24, 2006 7:08 am
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by IRONMAN. » Wed Jul 12, 2006 8:44 pm
Giant bump, but legitamate bump.
First post edited to fit new version.
[img]my%20custom%20sig[/img]
r0tten
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Posts: 1734 Joined: Sun Jan 22, 2006 8:41 pm
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by r0tten » Wed Jul 12, 2006 8:55 pm
thought i'd say this before i split but your mods are the ones i look forward to the most so please finish all of these soon, i'm trying to load on my brothers xbox when he comes home so he can take them back to college with him. looks great keep it up.
DWells55
Posts: 1445 Joined: Mon Dec 27, 2004 7:47 am
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by DWells55 » Wed Jul 12, 2006 9:00 pm
Don't release until headshot gives away his lightmap technique for mach mods and you implement it. Lightmaps make everything infinitely prettier.
r0tten
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by r0tten » Wed Jul 12, 2006 9:03 pm
if he doesnt know it already i do and he can ask me, it's reeeeeeally easy
IRONMAN.
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by IRONMAN. » Wed Jul 12, 2006 9:04 pm
I probably shoudnt say(sorry headshot). But I know the basics of the lightmap "fix" and its not applicable to this mod for undisclosed reasons.
[img]my%20custom%20sig[/img]
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
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by MrBalll » Wed Jul 12, 2006 10:14 pm
The update looks really good Ironman. Can't wait until it comes out.
Supa1337
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by Supa1337 » Thu Jul 13, 2006 1:19 am
Invisible barriers to keep people out of spots that should not be reache
i dont like that 1 bit
DWells55
Posts: 1445 Joined: Mon Dec 27, 2004 7:47 am
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by DWells55 » Thu Jul 13, 2006 2:43 am
Why not, it's necessary for decent play over System Link.
IRONMAN.
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by IRONMAN. » Thu Jul 13, 2006 4:20 am
Supa1337 wrote: Invisible barriers to keep people out of spots that should not be reache
i dont like that 1 bit
It just going to keep you from getting on top of the map.
[img]my%20custom%20sig[/img]
ScottyGEE
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by ScottyGEE » Thu Jul 13, 2006 4:28 am
For the record IRONMAN., the whole idea of bumping is for the author of the thread to update it with new information.
This collaboration is not endorsed by Halomods
Technically its only me animating though
IRONMAN.
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by IRONMAN. » Thu Jul 13, 2006 4:30 am
For the record, this is new....I went back and redid the map that i wanted to finish. It now has many more features that it did before.
EDIT: My bumping post:
IRONMAN. wrote: First post edited to fit new version.
[img]my%20custom%20sig[/img]
"darkns"
Posts: 35 Joined: Wed Mar 15, 2006 7:44 pm
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by "darkns" » Thu Jul 13, 2006 7:34 am
Monkey Terd wrote: I like water. You should make like a ghost boat
.
heh funny thing is i was talking to iron about makeing the ghost into a jetski and warthog into a hover craft/assault ship
XxSilencedDeathxX
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by XxSilencedDeathxX » Thu Jul 13, 2006 7:42 am
Maybe you should try raising the water level so some of it is on the mach and see if it looks cooler like that.
Skayter
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by Skayter » Thu Jul 13, 2006 7:53 am
Ironman To make the ghost a boat I believe there is a marker of the floating plasma thing you can raise that to the height of the water... BTW looks Great!
IRONMAN.
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by IRONMAN. » Thu Jul 13, 2006 10:57 am
xheadshotmastax wrote: w00t. this gets better and better
Thats the idea
. Hopefully I dont run into problems.
[img]my%20custom%20sig[/img]
daggerx
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by daggerx » Thu Jul 13, 2006 11:23 am
Wow, just..wow - this one is definitely getting a slot on my box
IRONMAN.
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by IRONMAN. » Thu Jul 13, 2006 11:40 am
[img]my%20custom%20sig[/img]
Monkey Terd
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by Monkey Terd » Thu Jul 13, 2006 11:53 am
Looks really good so far.
Keep up the good work.
Formerly known as Limpmybizket.