[WIP] SentinelBase2 <- take a look :)
-
- Posts: 2154
- Joined: Sat Nov 26, 2005 7:17 pm
- Location: In a cave smokin up with tupac and big foot.
![]() |
![]() |
Hey, from the pics it looks like you adjusted the sky to have a light effect, Very nice.
A few suggestions would be maybe adding that Assault Rifle like someone said above.
Also some scenery and obstacles to give it more of a bungie official look.
Sentinel idea = Badd Ass, Give the map a awesome feel.
This is just a little out there but maybe in this make it a flood feel, like in halo 2 where the sentinels and flood are fighting or w/e.
Add some fog and lights to each base and it would give a flood feel.
Looks great so far, Hope to see another amazing by you.
Ps. Why does this man only have 2 fucking emblems, He needs a little more than that.
A few suggestions would be maybe adding that Assault Rifle like someone said above.
Also some scenery and obstacles to give it more of a bungie official look.
Sentinel idea = Badd Ass, Give the map a awesome feel.
This is just a little out there but maybe in this make it a flood feel, like in halo 2 where the sentinels and flood are fighting or w/e.
Add some fog and lights to each base and it would give a flood feel.
Looks great so far, Hope to see another amazing by you.
Ps. Why does this man only have 2 fucking emblems, He needs a little more than that.
- xheadshotmastax
- Posts: 1029
- Joined: Sat Jul 02, 2005 12:26 pm
- Location: Germany >_<
- Contact:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Some pics seem a bit dark! Here u go:


Those deactived Sentinels are lying there - they are explosive like the power moduals on lockout and can be used to eliminate a target stands next to it





Woot - Some doors are cutting those 2 bases



The assault rifle gets a working UVW map - Modeled by Pyroman :
http://img106.imageshack.us/img106/2046 ... ed17dl.jpg


Those deactived Sentinels are lying there - they are explosive like the power moduals on lockout and can be used to eliminate a target stands next to it





Woot - Some doors are cutting those 2 bases



The assault rifle gets a working UVW map - Modeled by Pyroman :
http://img106.imageshack.us/img106/2046 ... ed17dl.jpg
- kornkidcrazy
- Posts: 1032
- Joined: Sun Aug 21, 2005 10:48 am
- Location: In My Cave!!! Team: Halo GAMA
- Contact:
![]() |
![]() |
![]() |
![]() |
Cool...loved your first version. I think you should leave the map pretty much the same, except for the following things: Make other parts of the map usable. Some parts of the maps you could see and throw grenades at but you would fall through them when you tried to walk on them, like the long walkways on the sides of the map. Other then that you should add a reg Halo 2 weapon like the Fuel Rod Cannon. Adding the Assault rifle may be cool, but I doubt it will last because weapon mods are usually unbalanced and the Assault Rifle may break the level or may take away from the Halo 2 "feel", so I think you should stick with reg weapons, but maybe add the FR Cannon because its a "reg" Halo 2 weapon. Another thing you may wana do is make the elite character model the arbiter model with working FP, as an added bonus to elite players and a more single player like feel. Maybe put the Sentinal Beam as one of the map default weapons to give more to the name.
Other then that I loved the map, and would like to see the map improve...I really loved it for sniping games! Thanks!
Other then that I loved the map, and would like to see the map improve...I really loved it for sniping games! Thanks!
- MasterChief2829
- Posts: 1184
- Joined: Sun Dec 26, 2004 2:18 pm
![]() |
![]() |
- xheadshotmastax
- Posts: 1029
- Joined: Sat Jul 02, 2005 12:26 pm
- Location: Germany >_<
- Contact:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
- WastingBody
- Posts: 195
- Joined: Mon Sep 19, 2005 5:07 pm
I suggested that, it didn't work apparently.Wastingbody wrote:You should take the little guy from backwash I forgot his nameand give him the hlmt of the sentinel have like 1 of them at each base. If you can do that it would be awsome.
Edit: His name is 2401 Penitent Tangent.
Ooh, and the AR, suggestions:
-Have pyroman give it a longer barrel ala Halo 3 (I suggested this to him, so he better be doing it

-Clone the SMG, and replace it with this.
-Make it so when a game profile says default weapon, it spawns you with it.
-This way teh stock SMG is still available.
-Inject Halo 1's sounds for it, but change the pitch to match the new barrel accordingly. And for some reason, I can't remember if a longer barrel gives a weapon a higher or lower pitch. You cna use Audacity to change the pitch.
-With the longer barrel, it's time for better accuracy, nothing dramatic, jsut a bit of an improvement of the SMG.
-Let's give it say 1.6 times the damage of a single SMG.
Should make the game shockingly balanced.
Wow, sorry to hear that. But are you sure that weapon barrel length is the reason for the pitch? I've been around many firearms in my life but I've never made the connection between the noises...r0tten wrote:higher pitch trust me http://www.cnn.com/2005/US/11/21/mall.s ... index.html
i was there.
- MasterChief2829
- Posts: 1184
- Joined: Sun Dec 26, 2004 2:18 pm
![]() |
![]() |
-
- Posts: 874
- Joined: Mon Jan 02, 2006 6:14 pm
- Location: Uknown...... Latest Project: Yet to be revealed.
- Contact:
![]() |
![]() |