Vehicles driving on walls?

Discuss general issues about modding HaloPC. Post ideas for mods here.
maxipulhalo2





Posts: 162
Joined: Mon Mar 01, 2004 1:51 pm
Location: Somewhere, I forgot.
Contact:

Vehicles driving on walls?

Post by maxipulhalo2 »

Is this possible?if so how do you do it?
Saber





Posts: 47
Joined: Sun Mar 14, 2004 1:51 pm
Location: Hell.
Contact:

Post by Saber »

Probably not unless you find a way to change where the gravity eminates from on a level...
ImageImage
halofan141





Posts: 464
Joined: Tue Dec 16, 2003 1:09 pm

Post by halofan141 »

There is no actual force of gravity, I believe you would have to flip the level upside down to put things on the cieling.

I may be wrong.
Master_Makayo





Posts: 681
Joined: Tue Dec 23, 2003 4:47 pm
Location: Makayo, Tanzania
Contact:

Post by Master_Makayo »

i saw a mod like that once before i got into modding.
The guy who did it was named ALARGESNAIL.
He had scorpions climbing walls.
My new sig, made by me^_^
Image
"Maybe your PC doesn't like you"
halofan141





Posts: 464
Joined: Tue Dec 16, 2003 1:09 pm

Post by halofan141 »

Master_Makayo wrote:i saw a mod like that once before i got into modding.
The guy who did it was named ALARGESNAIL.
He had scorpions climbing walls.
Any inkling of where this was?
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

I agree, I dont think it's possible without

1. fast vehicles

2. low grav multiplier on those vehicles

3. those vehicles being *magical* (get it? :D )...

but yeah, it's possible, but looks like crap.
This post printed on 100% recycled electrons.
sharkface217





Posts: 377
Joined: Tue Jan 27, 2004 3:46 pm

Post by sharkface217 »

HunterXI wrote:I agree, I dont think it's possible without

1. fast vehicles

2. low grav multiplier on those vehicles

3. those vehicles being *magical* (get it? :D )...

but yeah, it's possible, but looks like crap.
Its possible. The Flying Hog mod lets you drive on walls, and you need to because it hard to lift off if you dont..............
{IAS}Bunkerking





Posts: 720
Joined: Wed Feb 04, 2004 3:44 pm

Post by {IAS}Bunkerking »

that would be fun if u could
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

with low grav multiplier, Ive seen a ghost park on a 70
This post printed on 100% recycled electrons.
XeRoWaVe





Posts: 379
Joined: Sat Nov 15, 2003 11:12 am

Post by XeRoWaVe »

collision model switch with hog then nvm lol
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

XeRoWaVe wrote:collision model switch with hog then nvm lol
that'd probably make a M.E.... which means that God would kill a kitten. so dont.
This post printed on 100% recycled electrons.
chaosking202





Posts: 171
Joined: Thu Feb 19, 2004 3:37 pm
Contact:

Post by chaosking202 »

one way that i think would work ( cant check my pc is freaking out ) some how find the meta or code or what ever it is that allows mcs to walk on walls then put that on a hog. sounds simple but im shure its complex
maegus15





Posts: 970
Joined: Tue Dec 23, 2003 6:34 pm

Post by maegus15 »

HunterXI wrote:
XeRoWaVe wrote:collision model switch with hog then nvm lol
that'd probably make a M.E.... which means that God would kill a kitten. so dont.
God would never!

Awww to bad I can't get that mod :( sounded cool.
User avatar
gmp_gmp




Socialist

Posts: 427
Joined: Sun Dec 21, 2003 12:01 pm
Location: In his magic flying hoverboat, flying over h4xmb.com
Contact:

Post by gmp_gmp »

hmmm if u switched a floor meta if any with a wall meta and vice-versa then u could drive on one wall lol
h4xmb? mb.
Image
(One of the oldest semi-active people on this forum)
Zeus





Posts: 415
Joined: Fri Jan 23, 2004 7:46 pm
Contact:

Post by Zeus »

I don't think it's possible unless you rotate the map. Ever noticed how you or a vehicle can fall right through the map in some spots?(inside the rock)
maegus15





Posts: 970
Joined: Tue Dec 23, 2003 6:34 pm

Post by maegus15 »

I have gotten inside a rock and didn't fall. Not with a vehicle though.
Zeus





Posts: 415
Joined: Fri Jan 23, 2004 7:46 pm
Contact:

Post by Zeus »

Oops. I didn't mean vehicle, just yourself. If somebody rams you while you're inside the rock, you'll fall though.
maegus15





Posts: 970
Joined: Tue Dec 23, 2003 6:34 pm

Post by maegus15 »

lol that reminds me how many times a got pushed out of the level. I fell THEN I died.
coolkid





Posts: 170
Joined: Mon Mar 15, 2004 7:26 pm

Post by coolkid »

i got the ghost to drive on steep walls but never vertical. i just raised the hover strenth realy high ,like 5 and that did it. so what you do is open blood gulch in HMT3 then go to physics, then ghost, then under the pull tab "whee" select 0 and turn the hover strenth up to 5 (or higher), then do the same for 1 (*note "when doing this mod i also had the hover hight higher, to about 4, i dont know if that had any diferance*)
with this changed, i got ontop of the rock formation with my fist try.

good luck
Deadly_Shadow




Miner

Posts: 1375
Joined: Fri Oct 24, 2003 1:30 am
Location: Earth
Contact:

Post by Deadly_Shadow »

Well.. I did some research. And. This will get Bipd objects to walk on walls

- - - - - - - - - - - - - - - - - -

1. Goto Cyborg MP Bipd Meta Offset

2. Go 2F4 Bytes Ahead

3. Change 0202 with 6334

- - - - - - - - - - - - - - - - - -

Unfortunally this doesn't work for Vehicles. Maybe it is something close?
Post Reply