This forum is for files only, Utilities and Hacks go here, not skins.
benman08
Posts: 721 Joined: Sun May 02, 2004 5:53 am
Location: Ohio
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by benman08 » Sat Jul 08, 2006 6:59 pm
Ben <3s trep
Excal
Posts: 1779 Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY
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by Excal » Sat Jul 08, 2006 8:29 pm
nice
i posted a story about it on the main site... cant wait to see the h3 AR
afriendlyretard
Posts: 36 Joined: Mon Jan 30, 2006 8:05 pm
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by afriendlyretard » Sat Jul 08, 2006 8:41 pm
well now that UV mapping is possible new weapon models will have proper skins
Pyroman
Posts: 2451 Joined: Thu Jan 13, 2005 5:18 pm
Location: Bakersfield, CA
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by Pyroman » Sat Jul 08, 2006 8:44 pm
afriendlyretard wrote: well now that UV mapping is possible new weapon models will have proper skins
Thanks for pointing that out. I didn't know that.
Man this looks great. Great job trep.
Listen to Protest the Hero.
demonmaster3k
Posts: 148 Joined: Mon Sep 05, 2005 10:25 am
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by demonmaster3k » Sun Jul 09, 2006 5:27 am
this mod looks like it's going to put the cmt mod to shame big time
i like the enviornmental reflections you have on the chief's visor (it's just a cubemap set on the visor to reflect)
when's the newer build coming out, the one with the halo 3 AR?
galvination
Posts: 908 Joined: Sat Jun 17, 2006 6:30 pm
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by galvination » Mon Jul 10, 2006 3:30 pm
I love this mod and now whenever I play with friends I insist on sanctuary (because thats what I have it for) and its loads of fun. But how do you make specular bloom? Because it's jsut so, well hi-resy
trepdimeflou
Posts: 727 Joined: Sat Dec 25, 2004 12:50 pm
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by trepdimeflou » Mon Jul 10, 2006 4:33 pm
I'm glad you like it =)
I've been working on the new Assault Rifle, but for some reason the shader has been giving me some problems. I'll try my best to fix it, but if I can't figure it out I'll have to just put it in later.
r0tten
Readers Club
Posts: 1734 Joined: Sun Jan 22, 2006 8:41 pm
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by r0tten » Mon Jul 10, 2006 4:34 pm
demonmaster3k wrote: this mod looks like it's going to put the cmt mod to shame big time
i like the enviornmental reflections you have on the chief's visor (it's just a cubemap set on the visor to reflect)
when's the newer build coming out, the one with the halo 3 AR?
what the hell does cmt have to do with this? thats halo ce not halo 2...
trepdimeflou
Posts: 727 Joined: Sat Dec 25, 2004 12:50 pm
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by trepdimeflou » Tue Jul 11, 2006 1:35 pm
UPDATE:
Seeing as I can now successfully add my complete MC to any map in under two minutes, I'm ready to begin on new levels. Here's a few teaser pics:
Snave
Posts: 1161 Joined: Sun Jul 25, 2004 5:46 am
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by Snave » Tue Jul 11, 2006 1:42 pm
You still have the beavercreek cubemap applied? >_>
trepdimeflou
Posts: 727 Joined: Sat Dec 25, 2004 12:50 pm
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by trepdimeflou » Tue Jul 11, 2006 1:43 pm
Patience, Snave. And besides, There's really not a better cubemap to use, except the E3 one.
Snave
Posts: 1161 Joined: Sun Jul 25, 2004 5:46 am
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by Snave » Tue Jul 11, 2006 1:44 pm
What about the levels cubemap?
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
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by Tural » Tue Jul 11, 2006 1:47 pm
Not all levels have a cubemap.
voodoo721
Posts: 392 Joined: Tue Mar 29, 2005 4:55 pm
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by voodoo721 » Tue Jul 11, 2006 2:08 pm
now i see the different, with the before/after pictures.
btw you really should add real life lighting. anything that makes the game look more "advanced"
MasterChief2829
Posts: 1184 Joined: Sun Dec 26, 2004 2:18 pm
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by MasterChief2829 » Tue Jul 11, 2006 2:16 pm
Ah... so it's not really reflecting in real time eh? Or am I just retarted?
I'm really looking forward to this assault rifle.
Hope you can get it working.
voodoo721
Posts: 392 Joined: Tue Mar 29, 2005 4:55 pm
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by voodoo721 » Tue Jul 11, 2006 2:23 pm
MasterChief2829 wrote: Ah... so it's not really reflecting in real time eh? Or am I just retarted?
I'm really looking forward to this assault rifle.
Hope you can get it working.
real time reflecting would be awesome too. and a perfectly injected - uv'd shiny chainsaw
galvination
Posts: 908 Joined: Sat Jun 17, 2006 6:30 pm
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by galvination » Wed Jul 12, 2006 9:02 am
I've been working on the new Assault Rifle, but for some reason the shader has been giving me some problems. I'll try my best to fix it, but if I can't figure it out I'll have to just put it in later.
use a reference pic and UV map mb?
trepdimeflou
Posts: 727 Joined: Sat Dec 25, 2004 12:50 pm
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by trepdimeflou » Wed Jul 12, 2006 9:40 am
I've been modeling and texturing for well over three years now, I know well what to do.
The model and textures are 100% completed; there's things you don't understand in the shad tag that make it harder than simply rendering it in 3dsmax.
SkyDevil
Posts: 12 Joined: Sat Jul 22, 2006 7:32 am
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by SkyDevil » Fri Jul 28, 2006 7:05 am
How come the upgraded graphics dont work in Splitscreen?
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