How to make a mod system link compatible

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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fustijy





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How to make a mod system link compatible

Post by fustijy »

How do i do this or where on the site do i look?
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dos mes





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Post by dos mes »

Open your map in Entity. Then go to the top right and click tools and then fix system link.
Spammy




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Post by Spammy »

I don't think that works properly yet(does it?)

Basically, you have to add any bipd, bloc, ctrl, eqip, garb, jpt!, mach, proj, scen, ssce, weap or vehi that wasn't originally in the map, to the Predicted Resources under the scnr tag.
fustijy





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Post by fustijy »

so i basically need to make sure that the scrn tag is identical to the unmodded scrn tag of that map?
UntoldLegendxx





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Post by UntoldLegendxx »

basically if you add, clone any of those tags you have to clone chunks to the predicted resources and then you refer the tag you just added back to it.
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