Halo 3 Masterchief *downloads back up*

This forum is for files only, Utilities and Hacks go here, not skins.

What would you like to see more in the next release?

More details in the bump map / more detailed textures
23
22%
Halo 3 weapons, probably the AR
60
58%
Realtime lighting (MAYBE, depends on what I can figure out)
20
19%
 
Total votes: 103

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benman08




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Post by benman08 »

Ben <3s trep :)
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Excal




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Post by Excal »

nice

i posted a story about it on the main site... cant wait to see the h3 AR ;)
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afriendlyretard





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Post by afriendlyretard »

well now that UV mapping is possible new weapon models will have proper skins
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Pyroman




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Post by Pyroman »

afriendlyretard wrote:well now that UV mapping is possible new weapon models will have proper skins
Thanks for pointing that out. I didn't know that. :?

Man this looks great. Great job trep.
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demonmaster3k





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Post by demonmaster3k »

this mod looks like it's going to put the cmt mod to shame big time
i like the enviornmental reflections you have on the chief's visor (it's just a cubemap set on the visor to reflect)

when's the newer build coming out, the one with the halo 3 AR?
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galvination





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Post by galvination »

I love this mod and now whenever I play with friends I insist on sanctuary (because thats what I have it for) and its loads of fun. But how do you make specular bloom? Because it's jsut so, well hi-resy :twisted:
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trepdimeflou




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Post by trepdimeflou »

I'm glad you like it =)

I've been working on the new Assault Rifle, but for some reason the shader has been giving me some problems. I'll try my best to fix it, but if I can't figure it out I'll have to just put it in later.
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r0tten
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Post by r0tten »

demonmaster3k wrote:this mod looks like it's going to put the cmt mod to shame big time
i like the enviornmental reflections you have on the chief's visor (it's just a cubemap set on the visor to reflect)

when's the newer build coming out, the one with the halo 3 AR?

what the hell does cmt have to do with this? thats halo ce not halo 2...
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trepdimeflou




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Post by trepdimeflou »

UPDATE:

Seeing as I can now successfully add my complete MC to any map in under two minutes, I'm ready to begin on new levels. Here's a few teaser pics:

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Snave




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Post by Snave »

You still have the beavercreek cubemap applied? >_>
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trepdimeflou




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Post by trepdimeflou »

Patience, Snave. And besides, There's really not a better cubemap to use, except the E3 one.
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Post by Snave »

What about the levels cubemap? :(
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Post by Tural »

Not all levels have a cubemap.
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Post by voodoo721 »

now i see the different, with the before/after pictures.

btw you really should add real life lighting. anything that makes the game look more "advanced"
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MasterChief2829




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Post by MasterChief2829 »

Ah... so it's not really reflecting in real time eh? Or am I just retarted?

I'm really looking forward to this assault rifle. :D Hope you can get it working.
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Post by voodoo721 »

MasterChief2829 wrote:Ah... so it's not really reflecting in real time eh? Or am I just retarted?

I'm really looking forward to this assault rifle. :D Hope you can get it working.
real time reflecting would be awesome too. and a perfectly injected - uv'd shiny chainsaw
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Post by galvination »

I've been working on the new Assault Rifle, but for some reason the shader has been giving me some problems. I'll try my best to fix it, but if I can't figure it out I'll have to just put it in later.
use a reference pic and UV map mb?
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trepdimeflou




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Post by trepdimeflou »

I've been modeling and texturing for well over three years now, I know well what to do.

The model and textures are 100% completed; there's things you don't understand in the shad tag that make it harder than simply rendering it in 3dsmax.
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Post by llamamastafu »

AMAZING, nothing more needs to be said :lol: :lol: :D
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Post by SkyDevil »

How come the upgraded graphics dont work in Splitscreen?
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