Flying ghost trouble

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scubaneo13





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Joined: Sun Feb 22, 2004 6:17 am

Flying ghost trouble

Post by scubaneo13 »

OK, I am still trying to make the ghost fly like a banshee. With HEX workshop I swapped the GHost meta with the Banshee meta from a SP map. I only swapped the meta from the vehicles tag. Is there another tag I am supposed to swap with or am I doing something wrong. If you can, please help.
Last edited by scubaneo13 on Tue Mar 16, 2004 10:48 am, edited 1 time in total.
alpha112




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Post by alpha112 »

You only need to change the ghost's physics to the banshee's: not the whole vehicle meta.
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scubaneo13





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Post by scubaneo13 »

Ok, I tried what Alpha112 said and it still didn't work. What I did is copy the banshee meta physics and then deleted the ghost physice and pasted where the ghost physics where. Then to make the file the right amount of bytes I deleted the exact amount Bulk crap that I needed to delete from the senerio tag. The extra bulk crap I deleted was the CACACACA CACA0000 CACACACACA stuff that you see near the end of the senario tag in HEX Workshop. Am I still doing something wrong?
FaKeR





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Post by FaKeR »

HCE Halo Cache Editor http://www.xbox-hacks.net/pafiledb.php? ... oad&id=524 much easier to use than an hex editor install that and load a map and go to Flying Vehicles and change Ghost to Hover :wink:
Its all about halo
scubaneo13





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Joined: Sun Feb 22, 2004 6:17 am

Post by scubaneo13 »

Hey, FAker Thankx alot man :D . I always had HCEv7, but I never thought that would work. again thankx alot.
FaKeR





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Post by FaKeR »

np
Its all about halo
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