Something is wrong!

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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(WB)ghost





Posts: 229
Joined: Sun Apr 04, 2004 4:59 pm

Something is wrong!

Post by (WB)ghost »

Ok so here is all the steps i do from the start. Im trying to add the ground bitmap to the map.
1: Make a small box and name it frame
2:Make a large box name it skybox
3: Convert it to editable mesh
4:Flip the normals
5:ID # of 1 and clear all smoothing groups
6: Select the bottom of the box and its auto maticly set to a ID 3 of 2 and smoothing group of 2(I think this is a problem)
7: go into material editer and change to Multi sub objects
8: Set only 2 materials, Name the hole thing Skybox
9:Choose a sky color name it +sky, click the checkerd box
10:Find the ground bitmap, name it (the name of the map here)_ground , click the checkerd box
11: Apply the matieral to the skybox.

Im using 3ds Max 8
Here is what it turns out

Image

I was using kirks tutorials to guide me. Please tell me what im doing wrong.
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flyinrooster




Wordewatician 100

Posts: 125
Joined: Sat Feb 25, 2006 5:07 pm
Location: Indiana

Post by flyinrooster »

it looks to me like those sides were selected when you put on your material. make sure "ignore backfacing" is checked when you select the two bottom faces. if you still have a problem, i dont know what it is.
N\A
(WB)ghost





Posts: 229
Joined: Sun Apr 04, 2004 4:59 pm

Post by (WB)ghost »

well, from what the video tells me, You should only see the sky, then when you go into UWV map the ground will show up. But it shows up before that.
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(WB)ghost





Posts: 229
Joined: Sun Apr 04, 2004 4:59 pm

Post by (WB)ghost »

Some one please help me...
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