Which flame emitter did IWPTH2 use?

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Master_Makayo





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Which flame emitter did IWPTH2 use?

Post by Master_Makayo »

What did he use for this?
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ddrmmrbboyy





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Post by ddrmmrbboyy »

if its an effect you want, its flamethrower defoilant, cause i made a mod for my clan guys that had a hog that had flame tracks, and thats the only effect that works.... other than that, im stumped

maybe he switched some scenery with an effect? dunno, im on vacation and dont have halo pc with me, or else id try it
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Post by Master_Makayo »

no, he said he used one of the fire Emitters from POA
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MasterNeoChief




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Post by MasterNeoChief »

Don't they need triggers?!
How did he do that?!
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Post by XeRoWaVe »

looks like thats just flame char from effects
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MasterNeoChief




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Post by MasterNeoChief »

Even if it's an effect of the flamethrower, how did he get it in?!
I mean, with what did he swapped it?
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Post by Caskey »

well when i wanted fire like that in an MP map i used a piece of scenery from POA called burning_flame and just rebuilt my BG map with it.
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Post by MasterNeoChief »

but how did you get it in-game?
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Post by Kamatzu »

its not the flamethrower defoliant, its burning_flame scenary from d40.map (the maw) knock yourself out! im using it for my glassed planet mod....the covenant are glassing the planet! OMG!!
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Post by Master_Makayo »

yes but everytime u rebuild with it, you get exceptions
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Post by spartan-117 »

i tried rebuilding the map with it in there (the "burning_flame" from d40) and i got an exception error again... i know i need to save metadata and stuff but what else to i need to import? wat files to i need to add when im rebuilding? any advice would help alot of people.


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Post by Dave_Linger »

that is really sweet... you could make burning dead bodies and stuff... could make some pretty creepy night levels
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Post by {IAS}Bunkerking »

Ive never seen that did he swap a bitmap of an object for a partichle effect ?...thats what i would do
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Post by HunterXI »

{IAS}Bunkerking wrote:Ive never seen that did he swap a bitmap of an object for a partichle effect ?...thats what i would do
no, its a piece of scenery or a particle effect... he just found a way to swap it in.
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Post by Kamatzu »

Master_Makayo wrote:yes but everytime u rebuild with it, you get exceptions
no no..i rebuilt with it and got it fine...its called the Resurcive tab :P
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Post by Dave_Linger »

but when you do that it just saves everything in folders... i am kind of confused now, so can you elaborate a bit?
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Post by HunterXI »

dave_linger wrote:but when you do that it just saves everything in folders... i am kind of confused now, so can you elaborate a bit?
it has to do with map rebuilding. tut.
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