[Mod] Halo2:Modern Combat SLC & Links Fixed

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MrBalll




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Post by MrBalll »

This looks very cool. I like the way everything is placed on the map. Good job.
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Post by RA1N THE ELITE »

OMG! this is your first!? all I could do was a biped swap and some models. this is a really good first mod.
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Post by WastingBody »

Considering what we have avalible to us today and what we have avalible when we first started to mod I can see how he did it.
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Post by Picceta »

No way this is your first mod, I've been modding ages and haven't done anything this good yet (i suck :cry: ) But yeah make this SLC and i'll be sure to d/l it.
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Post by UpsetSpy »

Befor i start a complete rebuild of the map i just wanna know one thing....is it possible to get SLC when a map is completley modded or do u need to keep SLC from the begining and will adding chunks and using a Mach, Scen etc etc... already in the map break SLC?
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Post by x088x »

To apply Shade45's patches, you have to have a clean map. However, you can meta fake. http://files.halomods.com/viewtopic.php?t=52111

To give scen items collision, you transfer the Containment gate with Insolence. Then, you give the mach the HLMT of the scenery you want to have collision.
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Post by UpsetSpy »

x088x wrote:To apply Shade45's patches, you have to have a clean map. However, you can meta fake. http://files.halomods.com/viewtopic.php?t=52111

To give scen items collision, you transfer the Containment gate with Insolence. Then, you give the mach the HLMT of the scenery you want to have collision.
Yea i knew both of those but i dont haev anything i can meta fake with unless i do ALOT of duplicationg in entitiy...... so theri is no other way to acheive SLC (I tried using ADI and injectingpredicted resource and shifting the meta would earse the map completley...even with an original...
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Post by XxSilencedDeathxX »

UpsetSpy wrote:
x088x wrote:To apply Shade45's patches, you have to have a clean map. However, you can meta fake. http://files.halomods.com/viewtopic.php?t=52111

To give scen items collision, you transfer the Containment gate with Insolence. Then, you give the mach the HLMT of the scenery you want to have collision.
Yea i knew both of those but i dont haev anything i can meta fake with unless i do ALOT of duplicationg in entitiy...... so theri is no other way to acheive SLC (I tried using ADI and injectingpredicted resource and shifting the meta would earse the map completley...even with an original...
If you can't find a working method, than clone some of the Predicted Resource chunks and reference them to your system link-breaking tags. SLC should be fine if you reference all of them. :)
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Post by Ryu »

I have a problem with patching this. I just got the new Serenity(also tried it with 3.1) and it crashes when adding the padding. Is it just me or am i doing something wrong? :?
YOUR THREE LINES OF TEXT!!!!!!
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Post by UpsetSpy »

Ryu wrote:I have a problem with patching this. I just got the new Serenity(also tried it with 3.1) and it crashes when adding the padding. Is it just me or am i doing something wrong? :?
it may be the patch im posting a new one here shortly that is also SLC.....
Snave wrote:Looks very cool, you should upload the serenity to halomods, so it can be added to the Serenity Repository!
I Would but its 2 megs too big :roll:......
Last edited by UpsetSpy on Thu Jul 06, 2006 8:02 pm, edited 1 time in total.
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Post by ~FallenOne~ »

indeed i like wat i see
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Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI.
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Post by jackosmack »

first mod eh? that blows 99% of everyone elses first mods out of the water lol...real nice job on this you can tell alot of time was put in to it.

P.S. Where in PA you at? I'm near Pitt :p
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Post by UpsetSpy »

jackosmack wrote:first mod eh? that blows 99% of everyone elses first mods out of the water lol...real nice job on this you can tell alot of time was put in to it.

P.S. Where in PA you at? I'm near Pitt :p
Central PA, Right outside of Hershey
And Thx for the compliment.
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Post by Tlong10 »

nice tj i can't wait to play on live with these or connect
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Post by ScottyGEE »

Do what GTAF said about the kit areas and one way teleprters and itd be a super great mod.
Anyway the placements of everything loooks well thought out and once SLC is fixed I can just imagine the fun I will have playing 1 flag CTF...
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Post by GametagAeonFlux »

An idea for the "super mod".

Make it a room the teams spawn in, then that room leads to the "kit rooms". Then the kit rooms lead to the map's appropriate spawn points. =D
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Post by Blackfire »

GametagAeonFlux wrote:An idea for the "super mod".

Make it a room the teams spawn in, then that room leads to the "kit rooms". Then the kit rooms lead to the map's appropriate spawn points. =D
Sorta like Perfect Dark Zero then?
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Post by GametagAeonFlux »

Well, yes, but this way, there's also a room for the kits...instead of there just being a room you spawn in with weapons.
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Post by Blackfire »

Take note of the "sorta" :wink:. But on a serious note I agree with Gametag that idea is very cool and if you could do that It'd be super good.
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Post by UpsetSpy »

Im already workin on that, expect that in version 2. and SLCis fixed (i think) i couldnt testit so im not quite sure.
I might eve nadd ODST and make it so instead of youjumping you dive, Hows that sound? more of a PDZ feel :wink:
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