*.uvw files!!

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
RunningRiot




Articulatist 100

Posts: 117
Joined: Sat Oct 04, 2003 12:31 pm
Location: Texas
Contact:

*.uvw files!!

Post by RunningRiot »

[update]

Woohoo!!

I figured out the problem. The imported uvw are divided into 4 quadrants and are offset incorrectly, relative to Max coordinates. I simply rotated the quadrants to the right places and every lined up perfectly.

download the Master Chief UVW files!!!
[/update]


[old]Thanks to the recent tutorial, I have gotten much closer to a fully skinned 3d model of Master Chief(and other models) but there are imperfections in the imported uvw... at least on my computer. The eh... groin... area and top of the helmet, and back of boots for example.

Now, I could be a good little boy and fix this myself... but what can I say... I'm lazy, so if anyone has some repaired *.uvw files we can load up onto our models, that would be great. I'll keep working mending this myself, and if I get it to a good state, I'll release a uvw.

Anyway... the MC is my concern right now, but I'll look at other models later.[/old]

-RunningRiot
Marc_35





Posts: 1
Joined: Tue Mar 16, 2004 4:23 am

Post by Marc_35 »

Hi,

I would like to adjust perfectly the texture coordinates of some other 3D models (Warthog, Scorpion and Pelican...).
If you have succeed to fix the problem on the Master Chief, could you explain in detail how you did that please ?
:?: :?: :?:
(I'm using 3DSMax 5)

Thanks... :)
Master_Makayo





Posts: 681
Joined: Tue Dec 23, 2003 4:47 pm
Location: Makayo, Tanzania
Contact:

Post by Master_Makayo »

WTF is this about?
if it has somethin to do with XBOX, then ur in the wrong forum
My new sig, made by me^_^
Image
"Maybe your PC doesn't like you"
{IAS}Bunkerking





Posts: 720
Joined: Wed Feb 04, 2004 3:44 pm

Post by {IAS}Bunkerking »

thats why it was moved
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

its about modeling and skinning inside 3d max its not in the wrong forum at all, but it is very old marc just bumped it back up, marc there are at least 2 tuts on this, just search for them im sure ull find them.
Post Reply