I never bothered to edit those parts in HMT but whats:
-auto-aim angle
-auto-aim range
-magnetism range
-magnetism angle
-deviation angle
ty
whats auto-aim, magnatism and deviation?-=
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whats auto-aim, magnatism and deviation?-=
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In general, they make stuff go towards enemies.
The angles are how close you need to be aiming for it to shoot towards a target. The magnetism makes a projectile follow (like the needler).
The angles are how close you need to be aiming for it to shoot towards a target. The magnetism makes a projectile follow (like the needler).

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actually... thoose are more for xbox... you know how on halo for the xbox when your retcicle turns red the reticle automatically aims for ya.... it effects that
in poc... it does nothing excpet effect when the reticle turns red
in poc... it does nothing excpet effect when the reticle turns red


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However in the original tags for HMT, there is a homing option for projectiles.Phenomena wrote:actually... thoose are more for xbox... you know how on halo for the xbox when your retcicle turns red the reticle automatically aims for ya.... it effects that
in poc... it does nothing excpet effect when the reticle turns red
I believe you can change the material responses of the projectile to enhance that, or increase the rate of fire and spread if you are trying to enhance your accuracy, but even then, sometimes a mod like that wouldn't sync over an online game.
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The deviation makes the projectiles fly where your target reticle is pointed. Don't change it.
Magnetism/autoaim makes the bullets hit the enemy, even if your target reticle isn't exactly on them. The bigger the number, the farther away you can have your misses count as hits.
The range is basically how far away from the target you can be, but still have autoaim in effect. Measured in game units. 2.5 game units = radius of a frag grenade.
Magnetism/autoaim makes the bullets hit the enemy, even if your target reticle isn't exactly on them. The bigger the number, the farther away you can have your misses count as hits.
The range is basically how far away from the target you can be, but still have autoaim in effect. Measured in game units. 2.5 game units = radius of a frag grenade.