Collision Model 0_o? New Pics!

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
DiscoBob





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Post by DiscoBob »

AH! nice work door, very nice. :lol:

And ya, working ctrl's are possible.
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Post by llama_juice »

hurray! Finally we get collission
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Post by anubus12 »

his beaver creek mod with a switch were the rocket spawns that opens the teleporters.
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T1xAnton




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Post by T1xAnton »

Now if I could get my hands on this secret....
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Post by DoorM4n »

T1xAnton wrote:Now if I could get my hands on this secret....
Mace Windu wrote:I don't think so.
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Post by T1xAnton »

Sure you can give it to me!!!? *That sounded gay.* Don't forget I'm your #1 man. :P
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Post by DWells55 »

So, let's get a collisioned, UV'd Hang Em High 2.
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Post by T1xAnton »

Idea.
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Post by ScottyGEE »

Sounds great!
2 questions: Why is the last picture where there is further proof of colision all blurry? Like why would you all of a sudden use your capture card/something else rather than continue to use Mike's trainer...
Could I see pics of colision in another part other than that circular area up top?

Anyway apart from those curious little things above I'll look forward to the real thing :P
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Post by Trulife8342 »

Doorman that thing I told you about the collision structure earlier on aim should fix the cone and spherical vert shaped collision
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Post by anubus12 »

yeah do all that and i would add a draw bridge.
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r0tten
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Post by r0tten »

why do peole keep talking about a stupid ass draw bridge, thats not the point of this thread the point is he got collision on his model and hes not tellin!!!! let me know!!!!!! :shock: :!:
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Post by FleetAdmiralBacon »

I just want to know one thing, and no, it isn't how to do it:
Can you use it on a vehicle? Can I get my collision model from Halo CE onto Halo 2 (allong with my UVed model), no matter how much effort I need to put into it, is it possible?
God the Draco was made for Halo 2...
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Post by DoorM4n »

Custom :shock: Halo CE collison model mb?! :shock:
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Post by r0tten »

hmmm i just cant wait to see a bsp with collision injected properly! ooooooh *drools*... if i dont play hang em high on halo 2 before i die, well then, you know.... ...that'd suck.
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Post by llama_juice »

He told me how... but its in some kind of crazy code...
DoorM4n wrote: og upi vsm gohitr yjod piy upi e[rmy esuu upp ,ivj yo,r/
he said something about thinking right...
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Post by Doom »

llama_juice wrote:He told me how... but its in some kind of crazy code...
DoorM4n wrote: og upi vsm gohitr yjod piy upi e[rmy esuu upp ,ivj yo,r/
he said something about thinking right...
yay! a puzzle!! everyone join in!!

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Post by FleetAdmiralBacon »

llama_juice wrote:He told me how... but its in some kind of crazy code...
DoorM4n wrote: og upi vsm gohitr yjod piy upi e[rmy esuu upp ,ivj yo,r/
he said something about thinking right...
lol
I did not spend way too much time, and that is coded wrong. e[rmy? That's wpent, shouldn't it be d[rmy? and then there is esuu which is wayy, that should just be esu. Yeah, there are problems.

edit:
THIS should be correct:
og upi vsm goitr yjod piy upi d[rmy esu ypp ,ivj yo,e
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Post by llama_juice »

those were there to throw people off, and there's bacon... ruining everybody's fun haha
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Post by FleetAdmiralBacon »

EJSYAD UPIT [TPN;R, EOYJ ,R FPOMH DYIGG ;OLR YJSYZ MP. DRTOPID;U. EJU OD YJSY S [TPN;R, YP UPIZ KL. ,SM. KL
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