Post your pics of mods in beta, or pictures that do not have a mod associated with them.
DoorM4n
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by DoorM4n » Sun Jul 02, 2006 12:35 pm
Last edited by
DoorM4n on Thu Jul 06, 2006 6:38 pm, edited 4 times in total.
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Veegie[Temp]
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by Veegie[Temp] » Sun Jul 02, 2006 12:36 pm
Well that's cute. How precise is it?
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T1xAnton
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by T1xAnton » Sun Jul 02, 2006 12:39 pm
i would like to say. xxx.
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DoorM4n
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by DoorM4n » Sun Jul 02, 2006 12:40 pm
It still needs a few more adjustments. For some reason, some angles will not have collision like the cones on top of the castle. I'll prolly work out the kinks sooner or later.
heh
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DoorM4n on Sun Jul 02, 2006 9:18 pm, edited 1 time in total.
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T1xAnton
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by T1xAnton » Sun Jul 02, 2006 12:50 pm
I will send you 62 dollars and 42 cents if you tell me the secret.
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kornkidcrazy
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by kornkidcrazy » Sun Jul 02, 2006 1:04 pm
Lol, i remember that model
As for the collision, sweet.
DoorM4n
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by DoorM4n » Sun Jul 02, 2006 1:07 pm
kornkidcrazy wrote: Lol, i remember that model
As for the collision, sweet.
LMAO the UV's didnt save or w/e I dunno how to save the UV's to the model
Cause im a n00b at 3ds max.
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greennc
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by greennc » Sun Jul 02, 2006 1:12 pm
looking sweet dude me need big time lol
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JesseCuster
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by JesseCuster » Sun Jul 02, 2006 1:34 pm
YES......thats it......u r my hero
r0tten
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by r0tten » Sun Jul 02, 2006 1:56 pm
looks great, i cant wait for a tutorial on this, technically you could make a model of a bsp and null out a level and have a whole new level with this right? i mean thats what i'd do....
SpecOp44
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by SpecOp44 » Sun Jul 02, 2006 2:06 pm
...
holy crap!..you could make you're own levels like r0tten said...
anubus12
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by anubus12 » Sun Jul 02, 2006 2:19 pm
u should add a draw bridge, as in active scenery, with a switch. Then it would be tight. But good job.
voodoo721
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by voodoo721 » Sun Jul 02, 2006 2:21 pm
i dont think thats possible yet, working ctrls
T1xAnton
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by T1xAnton » Sun Jul 02, 2006 2:35 pm
r0tten i have some news get on msn...
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anubus12
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by anubus12 » Sun Jul 02, 2006 2:45 pm
yeah u could just take a teleporter a not expanded one, change its moddle, and then change the modle of it being expanded and walla a draw bridge. just take the switch from relic along with its reflexive or something.
DoorM4n
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by DoorM4n » Sun Jul 02, 2006 2:46 pm
voodoo721 wrote: working ctrls
just a trigger
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Snave
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by Snave » Sun Jul 02, 2006 2:57 pm
anubus12 wrote: yeah u could just take a teleporter a not expanded one, change its moddle, and then change the modle of it being expanded and walla a draw bridge. just take the switch from relic along with its reflexive or something.
It's
model by the way.
Nice work DoorM4n.
P8ntballer24
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by P8ntballer24 » Sun Jul 02, 2006 3:53 pm
voodoo721 wrote: i dont think thats possible yet, working ctrls
Um yes? It's actully very easy I did a mod on it too...
Thats super duper cool Dor!
voodoo721
Posts: 392 Joined: Tue Mar 29, 2005 4:55 pm
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by voodoo721 » Sun Jul 02, 2006 4:11 pm
P8ntballer24 wrote: voodoo721 wrote: i dont think thats possible yet, working ctrls
Um yes? It's actully very easy I did a mod on it too...
Thats super duper cool Dor!
what mod
oh and if it is then a draw bridge can be easily made with the containment gate.