[MOD][Forest Temple][Pics Included]

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XxD3ATHxX




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[MOD][Forest Temple][Pics Included]

Post by XxD3ATHxX »

Ok well I decided to come up with this mod after I was walking through my woods in my backyard. LoL it really inspired me.
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- Whole map reskinned to give a forest feel or like your in the woods.
- New sky that is skinned nicely.
- Over 50 trees with full collision.
- New BUMP MAPS! :D Yes you read that correctly, "NEW BUMP MAPS."
- Crashed Pelicans on top of the bases.
- Over 10 pelicans that fly over the map and repspawn all at different intervals.
- No weapon mods because basically it is really fun without them.
- Got rid of the sun's casting shadow and special thanks to T1xAnton.
- Also thanks to StalkingGrunt911 for explaing the whole sky thing in Entity
- As always feedback is greatly appreciated.

EDIT: Sorry bout the first serenity, For those who want to add to mainmenu, I forgot to rename the output map but the first download is correct.
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PICS:
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Attachments
Forest Temple.rar
Correct Serenity for adding to mainmenu.
(3.03 MiB) Downloaded 75 times
Forest Temple.rar
Add Serenity to beavercreek.
(3.03 MiB) Downloaded 130 times
Last edited by XxD3ATHxX on Sat Jul 01, 2006 11:09 am, edited 3 times in total.
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Post by PPFNOOB101 »

why, oh why did u put pelicans?
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Post by Tural »

The trees seem too uniform.
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Post by Monkey Terd »

Err...Too many trees for Beaver Creek..and..a Pelican? Kinda out of place if you ask me. Good job on the base textures though.
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XxD3ATHxX




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Post by XxD3ATHxX »

Well I put pelicans in there because as stated in the mod it is a military training ground. As far as the trees go, I put a lot of them in there because while playing it gives you limited visibility, hence the idea, "deep forest." More places to hide and you must strategize when trying to kill your enemy. It isa really fun thogh, trust me.
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Post by XxSilencedDeathxX »

Looks pretty cool..if those are crashed pelicans and you think you might keep them in the map than I suggest putting smoke around it like it crashed and the fires just got put out and its smoking and damaged. That would look pretty neat.
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Post by wasserbrunner »

some good skins...but way too many of the same tree..
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Post by Skayter »

The skins were ripped from Sanctuary...
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Post by Jbiz813 »

do the trees have collision
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Re: [MOD][Forest Temple][Pics Included]

Post by MrBalll »

XxD3ATHxX wrote: - Over 50 trees with full collision.
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Post by Monkey Terd »

Jbiz813 wrote:do the trees have collision
- Over 50 trees with full collision.

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Post by StalkingGrunt911 »

Nice skin but too many trees I can't even see the whole map and pelicans... :roll:
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Post by XxD3ATHxX »

Skayter wrote:The skins were ripped from Sanctuary...
Yea! And your point? :evil: I also edited the bumps in the cliffs and the bases as you notice the designs in the floor in the base aren't there anymore. Nor are they in the cliffs or ground. I mean really what was your point in saying that?
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Post by jzimmer09 »

Well apparently no 1 is as impressed as i am.. i rely realy like it.... its realy cool it will make for sum interesting short range battles :) u got my DL 4 sure


EDIT: ALSO thanks you gave me a very good idea for a map :)
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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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Post by DarkMetal »

Haha... this SO reminds me of that one episode of starwars on the wookie planet. Good job man, I like it anyways.
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Post by surrounded001 »

It looks beatiful to me. Great job, and keep up the great work.
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Post by BreakerOfChaos »

I always like mods with trees, but can you move freely? It looks a little tight in there. Oh, and the "crashed" pelicans look silly in the air.
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Post by nintynine »

just a suggestion or imagination..

it would be a cool paintball mod if you had leaf textures on the floor and the mastercheif and elite skins were camo

nice mod, without the above though :D
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Post by SerpentKnights »

i actually like this, cuz too many people makes mod with few or nearly no trees at all and i really want a mod that has a dense forestry style for a intense close combat.... so yah... this is good.. but one suggestion, like an update.... make the tree a bit less uniformed like some is closer than the others and vice versa...

btw does the crashed pelican have full collision?
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Post by XxD3ATHxX »

SerpentKnights wrote:btw does the crashed pelican have full collision?
No srry unfortunatley they don't. I dont think they have a [phmo] tag. But what is strange is the fact that if you shoot a rocket at one of them it explodes and a grenade will bounce off. Also if you go through the pelican, and shoot a rocket at the metal of it, you will committ suicide. Maybe I will try an dupdat of this soon. Thanks guys for all the feedback and you're right, the close combat is awesome during gameplay.
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